I saw the trailer that you guys posted to GameFreezer. Very nice work, although there is one thing that slightly bothers me. When you showed footage of some Templars and the sentry turret firing bursts into a couple of xeno, they all sort of crumpled after two minuscule bursts. I assume that it is a deliberate decision to speed up play, but I can't help wishing for a more prolonged duggaduggadugga noise for extra satisfaction, especially for the turret...
Maybe an option, like the HoS 'faster animations'?
It's a trailer, so edited for effect. We won't be doing a "faster animations" mode.
As we progress through the later phases of the alpha, we'll put a lot of attention on the SFX.