Glad to see that Cory agrees with my course of action, I heartily throw my support behind the proposition of unleashing B.G. Aurelius on the xeno to our north-west. Considering that we are probably still not on 100% stable financial grounds, I'd strongly recommend holding off on a command cruiser for now. Instead, why not simply reinforce B.G. Aurelius with another Hummingbird class fighter or two? Or, alternatively, why not design and produce a couple torpedo fighters using the (hopefully unlocked) alta-mesa fighter tech and assign them to B.G. Aurelius?
I humbly suggest the torpedo class fighter be classified as the Halberd class. Its long reach will definitely compliment the Hummingbird and the Gnat.
We must also start to produce troop transports to support planetary invasions, so I suggest the troop transports be classified as the Bradley class. After producing 3 or 4 of them, we can begin to pry planets from the xeno.
To arms, brothers!
Of course, anyone may christen the classes as they see fit. As commander in chief during your tenure, you are more than within your rights to name ships as you see fit.
Last Edit: Jan 4, 2016 22:22:36 GMT -5 by johndramey
It is premature to build a flagship without the ability to attack planets. We are in harrass and control mode until we have the ability to mount a convincing purge of a Xeno world. After that, I would support building a flagship.
B.G. Trese has been all but eliminated. Every single ship fought their hardest, and many Xeno fell in the defense of our southernmost colonies. I regret to tell you that only a single Hummingbird Class fighter, and the Defender assigned to the sector made it through the battle. This battle is FAR from over, however, and luckily for us all, one of my newly developed Fighters arrived barely in time to intercept a WK before it did too much damage. Sadly 2 population had to be evacuated, and are currently seeking shelter elsewhere. At least 6 more of these Fighters are in production or en route to the battle, hopefully before any more lives are lost.
As soon as the battle began in earnest, I created a brand new class of Fighter, better suited to the needs of our Alliance, named the Shrike Fighter. In lieu of this awful travesty, I am radically changing the way our military will be outfitted: -I will be scrapping every single Anvil Class Carrier, and refitting them with long-range capability. What good is a support vessel when it must be on the front line itself to be of any use in a fight? -I WILL be deploying at least a trio of fully outfitted Cruiser Vessels, to spearhead the defense where it is most needed. -Expect an Alta Mesa Hawk Class to be developed and produced, even if it is a rudimentary version. Our primary Torpedo support will be provided by our Repair and Refuel Carriers in the near future.
This is unacceptable, to lose so many ships in such short order, and I will do everything in my power to ensure this will NOT happen again. I will complete my cycle tomorrow, look forward to my report, dire as it may be.
I was so sad when I took out the first ship, only to see a full 8-10 coming out of the fog. I only had the 4-5 ships to hold them off. Not nearly enough, unfortunately. Had the Anvil Carriers been outfitted differently they may have lasted longer, but with likely the same result.
Thank Shalun for my go-to Shrike Fighter. The others can build their own styles, with their fancy names, but I will stick to my tried and true designs.
Harass and control mode went out the window. Hopefully I can stabilize the South, and not have any issues with our neighbors to the Northwest. If not, then my successor will have the WORST cycle on their hands, as there is no fleet that can withstand a prolonged assault ATM. I'm working on it by spamming Shrikes, which should be enough to hold the line until the new Carriers are up and running, and a few Hardpoint Cruisers are built. Then y'all can build your invasion fleet
I'll post a screenshot of my newly developed vessels as part of my turn report.
Until then, the Shrike Fighter is a level 3, 2/4 Reactor, with a Panther Auto-cannon. It is a fast response, high cost craft that is able to knock the Xeno down as fast as they come. High Counterattack capabilities mean it is able to effectively deal damage on both Player and Xeno turns. I always build them with Precision and Heavy barrages, as they are meant to be used in conjunction with Refuel support Carriers, which means they can use fuel talents with impunity.
I am never one to use a ship unless it is able to remove enemy craft from the battlefield, with the exception being fights against the Jyeeta or other high armor enemy ships, as it becomes a war of attrition until the heavy hitters arrive.