Post by Vae Victus on Sept 18, 2016 19:54:06 GMT -5
Thank you; it was a bit unexpected to see it in a completely different portion of the technological tree.
As a suggestion: Not sure how the logic works that just that one level of Reinforced Structure goes under "Heavy Infantry" rather than an engineer level? I assume it is for balance purposes? Would it make sense to move Reinforced Structure 2 under an Engineer unlock?
Also: Are there thoughts/plans to create a clickable "requisition" list for the ordnance like we now have when leveling up talents or gearing up melee weapons for determining where the required level-up may be found on the Requisition Chart?
Last Edit: Sept 18, 2016 19:54:37 GMT -5 by Vae Victus
Post by contributor on Sept 19, 2016 11:27:05 GMT -5
I would really second the idea of having somewhere we could see all the ordnance. I love the "locked" feature on gear because it shows me the possibilities and then finds them in the rq tree. The other day I was wondering if there was any ordnance that helps with heat and spent a ton of time combing through the tree. I never found it, if there is any.
Post by redartrats on Oct 19, 2016 16:09:16 GMT -5
I can envision it already: Ice Pack (300sp): cools down a single templar by 40-60 heat. I see it as costing 300sp or more, because making too easily available would greatly unbalance the current overheating game balance. Perhaps there can be more advanced Ice Packs (Dry Ice Pack? Liquid Nitrogen Kit?) that can reduce more heat, but cost more SP, like the health kit series.