I would like to share how i feel abut new melee updates, they are AWESOME ! After latest patch i started new squad with idea to get most melee templars for every mission from start. For most levels it was basically Captain(Shield and sword), Paladin(Hammer) and some scouts and/or soldiers... It strated to be even more fun when i get chance to deploy one or two zerkers(of course dual-axe both) then it looks like we are BADASS templars and we just walk through xeno hordes all day long for example no death 110 kills and 37 turns for Kaldun: Factory Core South and i even cant say how traitor bunker was easy, tutorial was harder. Everything is very easy even on ironman run because no melee specialist died during my campaign (im just in Mok Prrime now )... For me deflection captain debuff, warding fire, and all AOE melee attacks (unbalancing blows for zerkers) was everything needed, many times i send my scouts or soldiers on suicide mission and play just with captain,paladin and sometimes zerker... I have heaviest armor (Slayer-core) and deflection shield for captain and max warrior and fortitude so he soaked all possible hits often zero dmg... and zerkers with that new defensive dual axes buff ,glance field ,adept-proc could tank also very good but wasnt avaible all the time... And staggering blows is really best talent... not op, but very balanced. However i now cant play other then full melee squad, another nice update thank you very much guys
To Cory :I have Star traders, Star traders 4X, Heroes of Steel, Templar Battleforce all bought and and with most iap ;-)
to fallen :Paladin is slightly better and with this new hammer he is fitting main, major and biggest dmg dealer role. I have only two points into single heal. So he is just crushing everything with that hammer-relic. But zerkers as debuffer/tanks are too good but I have less games with them, because I use paladin every time I can. Unbalancing blows are so strong.
However I would say the combination of Staggering Blows, Unbalancing Blows and Bladeweave with high autoblock, armor/deflection is what makes melee squad superior because you end with few templars per level but they can handle themselves alone very well.
And also I don't know if xenos use theirs brainz or what because many times happens to me that around my templars was horde of 10-20 xenos but only one or two came to attack me. Are they scared of attacking melee specialist, because it looks like they are.
Last Edit: Sept 22, 2016 10:55:53 GMT -5 by havnor