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Post by tenbsmith on Oct 4, 2016 13:42:48 GMT -5
Cory Trese or fallen , please provide a list of which ship design elements contribute to which aspects of Planetary Invasion (PI). You might copy and edit the below if it is close OR, if I'm way off, create something new. I think this format works well, it mirrors what you have in Battleforce. Transport Ship OffenceAttack Accuracy, the chance of a Transport hitting xeno defenses : Sensors (weak), Invasion (strong), Drop Pod Bonus (Strong), Troop Bonus (Strong), Training Bonus (Strong) Damage Dealt by a successful Transport attack : Base range from Drop Pod, Troop Bonus, Training Bonus Critical, the chance of a successful attack doing critical damage : Base chance of/from , Troop Bonus Transport Ship DefenseDodge, the chance of a Transport dodging damage from xeno planetary forces : Shielding (weak), Pilot (strong), Drop Pod Bonus (Strong), Troop Bonus (Strong), Training Bonus (Strong) Soak reduces damage from successful xeno counter attacks : Shielding ( ), Durability (small), Armor (large) This is my best guess at which elements contribute to which aspects of PI. It either has some errors or is completely wrong. This explanation omits the modifying effects of Transport experience and Xeno stats, nor does it explain strong/weak dice or how soak works. But, it would provide enough information to intelligently design PI ships. And, provide base information upon which we could build.
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Post by Fourth Horseman on Oct 4, 2016 14:39:40 GMT -5
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Post by Cory Trese on Oct 4, 2016 15:51:31 GMT -5
Didn't we already have a thread about this? I will try to find it, I know I already posted these specific details.
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Post by tenbsmith on Oct 4, 2016 18:22:58 GMT -5
Cory Trese, I searched the forums and did not find this info. There are a number of threads about PI, one started by you. I've read then all, but none of them tell you which ship design elements contribute to which aspects of PI.
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Post by Cory Trese on Oct 5, 2016 9:46:51 GMT -5
If you say so. I'll try to find some time this week to look at my post history.
Thanks for the feedback!
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Post by tenbsmith on Oct 5, 2016 10:46:34 GMT -5
Cory Trese, I really appreciate your attention to this. I hope to save you some time by describing my comprehensive search strategy and providing my results. PI rules were majorly revised in June 2015 (versions 2.3.1 on 6/1 and 2.3.3 on 6/7). I reviewed all ST4X threads back to May 2015, looking for posts by Cory about PI. I found nothing that fully specified which ship design elements contribute to which aspects of PI. Here is what my searches found. Cory started a thread with an overview of PI-- startradersrpg.proboards.com/thread/11563--“Transport ships will use their Sensors, Invasion, Pilot and Shielding during attacks. Military Transport ships will use their Durability, Shielding and Armor values to defend against damage from the Xeno Colony.” Cory on Page 1 --“Experience is so important in Invasion that you really want to build big, heavy, powerful Troop Transports that can purge multiple worlds and keep on fighting!” Cory provided a little more info on the 4th page of another PI thread-- startradersrpg.proboards.com/thread/11589 --"Durability is a minor factor is Soak and a major factor in max hull. Raising Durability increases EHP faster than HP." Some info is provided, but the player still has questions. Most importantly, which ship attributes contribute to attack accuracy and which to dodging damage.
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Post by Cory Trese on Oct 5, 2016 14:26:50 GMT -5
How does the comprehensive list of values used in attack accuracy and dodging damage not answer the question? I'm just honestly confused.
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Post by Brutus Aurelius on Oct 5, 2016 15:13:39 GMT -5
How does the comprehensive list of values used in attack accuracy and dodging damage not answer the question? I'm just honestly confused. I think he's looking for the exact mechanics, like how Battleforce designates Strong and Weak dice, then displays those designations to the player.
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Post by tenbsmith on Oct 5, 2016 16:28:48 GMT -5
Yes, I'd like to know which attributes and bonuses contribute strong/weak dice to Attack Accuracy and Dodge. That's very important for design.
The 2015 post leaves me unclear about the exact role of each listed stat.
Do Sensors contribute to attack accuracy?
Does Shielding contribute to dodge? Does Shielding contribute to soak? (If both, shielding should be featured in PI designs.)
Does Pilot contribute to dodge?
Does the original post in this thread miss any contributors to attack accuracy, dodge or soak?
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Post by Cory Trese on Oct 5, 2016 17:13:40 GMT -5
I'll try to scrape together some time to post as much detail as I can. Has been a tough week
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Post by Brutus Aurelius on Oct 5, 2016 18:42:57 GMT -5
I'll try to scrape together some time to post as much detail as I can. Has been a tough week Want to vent?
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Post by tenbsmith on Oct 6, 2016 7:57:03 GMT -5
Cory Trese, I appreciate you sticking with me, to understand my request. Sorry it's been a tough week. As much as I'd like this info, there's no rush. I know you have more important priorities like ST2. Since it sounds like you might need to do some digging to get this info, it might be efficient to also retrieve which attributes add strong/weak dice to attack accuracy and dodge for the three forms of ship-to-ship combat. If you pull that out in any form, I'll transform it into a pretty format. OTOH, if that's too much to ask, i understand.
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Post by Cory Trese on Oct 6, 2016 10:26:29 GMT -5
Attacking The Planet ==================== STRONG: Weapon Accuracy STRONG: Training Bonus WEAK: Sensor WEAK: Invasion Skill WEAK: XP Bonus WEAK: Gun Attack Bonus
If the Xeno have a ship nearby, this attack will first be defended by that enemy ship. Nearby is a squared factor based on map size, huge maps the distance is larger.
Dodging the Damage ================== WEAK: Sensor WEAK: Pilot WEAK: Shield
Soaking the Damage ================== 50% Static, 50% Rolled 150% of Durability Ship Armor Value Upgrade Armor Bonuses Shielding Attribute [*]
[*] Radiation Resistance Values MAY be used in Soaking Planetary Attack Damage if Elected Xeno Defense Ship has Radiation Attack. In that case, defending ship's radiation attacks are added to the Planetary's defense damage value and then reduced by both Shielding and Individual Radiation Resistance Values.
I did this in one pass and did not edit or review the post. It may contain errors, missing parts, contradictions or confusing elements. Read at your own risk.
Please post any questions and I will try to answer / edit as needed.
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Post by tenbsmith on Oct 6, 2016 16:41:19 GMT -5
That is totally awesome! Thank you so much Cory. I can't believe you turned it around so quickly.
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Post by Cory Trese on Oct 6, 2016 20:31:45 GMT -5
That is totally awesome! Thank you so much Cory. I can't believe you turned it around so quickly. Is that helpful? Did I miss anything? Do you have any questions? I'd love to resolve the issue.
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