matrim
Star Hero
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Post by matrim on Dec 8, 2016 19:23:03 GMT -5
Act 1 done! Vermin Lair + Cursed Temple added. No deaths yet fallen but I will keep going if I do die. I've done episode 1 so many times now that I rarely die in it anymore. Just keep swimming, just keep swimming...
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tran
Hero
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Post by tran on Dec 9, 2016 9:30:22 GMT -5
helpful tip: In ep 1 to 2, I found that the main battle fields would be closed areas, so you could basically keep your distance and snipe the enemies from afar. Plus, thế AI wasn't very bright in those 2 eps which means that they won't charge very often!
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matrim
Star Hero
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Post by matrim on Dec 10, 2016 2:21:00 GMT -5
Added Torrent Watershed, Excavation Site, Temple of 13, Kern's End, and Spy's Path...snow day here, schoolwork and heroes all day!
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Post by achilles73 on Dec 12, 2016 11:48:10 GMT -5
Two questions:
1. Does this walkthrough have every episode?
2. Does it have hidden doors noted?
Thanks in advance!
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matrim
Star Hero
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Post by matrim on Dec 12, 2016 17:31:29 GMT -5
Added Red Hill Dungeon + Red Hill Depths In response to your questions achilles73 1. It is a work in progress. I hope to include every episode. 2. Hidden doors are not noted. Some may be visible through the picture because a battle spawns near it. For hidden doors I suggest looking here. contributor does a great job of an episode guide and notes the amount of hidden passages in each part.
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matrim
Star Hero
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Post by matrim on Dec 13, 2016 3:03:49 GMT -5
Added Red Hill Barracks + Gatehouse + Officer's Barracks Finding lots of good weapons this run (throwing knives with 10 lightning damage, an improved sai sword, improved flanged mace), it's awesome!
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Post by achilles73 on Dec 13, 2016 8:09:17 GMT -5
Added Red Hill Barracks + Gatehouse + Officer's Barracks Finding lots of good weapons this run (throwing knives with 10 lightning damage, an improved sai sword, improved flanged mace), it's awesome! Throwing knives for whom? And I am a bit worried that the game is so loot RNG-dependent. In my current run I get nothing but potions and cash...
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matrim
Star Hero
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Post by matrim on Dec 13, 2016 12:55:32 GMT -5
Added Inner Keep, Groth's Lair, Throne Room, and Storerooms. I build Tamilin for throwing knives so they went to her. Also, after getting the Sai sword which has good enough damage to consistently overcome enemy armour I swap Kincaid to 1 AP dagger and throwing knives from dual wield 1 AP daggers.
Also don't worry about loot. There are lots of chests and you end up getting 95% of what the game has to offer. Sometimes you might get lucky with a good weapon drop or a good item (I got these weapons but never got a Reliat Lancer ring which is a really good tanking item that I get often). Also, TBs are introducing a crafting system sometime in the future which should take a lot of the sting out of bad luck runs. The items in act 1 are not going to be spectacular realize too. This game has a pretty slow burn when it comes to loot but believe me, by episode 2 you will be smoting your enemies' remains on mountainsides!
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Post by achilles73 on Dec 13, 2016 13:17:52 GMT -5
Added Inner Keep, Groth's Lair, Throne Room, and Storerooms. I build Tamilin for throwing knives so they went to her. Also, after getting the Sai sword which has good enough damage to consistently overcome enemy armour I swap Kincaid to 1 AP dagger and throwing knives from dual wield 1 AP daggers. Also don't worry about loot. There are lots of chests and you end up getting 95% of what the game has to offer. Sometimes you might get lucky with a good weapon drop or a good item (I got these weapons but never got a Reliat Lancer ring which is a really good tanking item that I get often). Also, TBs are introducing a crafting system sometime in the future which should take a lot of the sting out of bad luck runs. The items in act 1 are not going to be spectacular realize too. This game has a pretty slow burn when it comes to loot but believe me, by episode 2 you will be smoting your enemies' remains on mountainsides! So I will get stronger in episode 2? Through loot or talent?
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matrim
Star Hero
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Post by matrim on Dec 13, 2016 13:41:06 GMT -5
It's a mix of both. Some builds take longer to come into their own than others. Gallows tap dancers starts off on the weak side for damage. By level 20 though you should be rocking things with a fully levelled holy spell from Kyera and good weapons for Selen. This is the point where defenses start to slip with that team because Kyera is so offensively focused and you miss out on maxed out WS. Some tanky items on Kincaid remedies that though. On normal you will notice consistent damage increases as you progress, believe me. By episode 3, you will be doing 100s of points of damage all over the place. Overall though, that team build is very SP hungry and I think you will have a hard time maintaining it with just potions (you will need to camp often) until episode 3 where sufficient levels of SP drain exist to make up for the SP costs of your moves.
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Post by achilles73 on Dec 13, 2016 13:59:43 GMT -5
It's a mix of both. Some builds take longer to come into their own than others. Gallows tap dancers starts off on the weak side for damage. By level 20 though you should be rocking things with a fully levelled holy spell from Kyera and good weapons for Selen. This is the point where defenses start to slip with that team because Kyera is so offensively focused and you miss out on maxed out WS. Some tanky items on Kincaid remedies that though. On normal you will notice consistent damage increases as you progress, believe me. By episode 3, you will be doing 100s of points of damage all over the place. Overall though, that team build is very SP hungry and I think you will have a hard time maintaining it with just potions (you will need to camp often) until episode 3 where sufficient levels of SP drain exist to make up for the SP costs of your moves. How much of a jump is going from Normal to the next level? Also, SP drain? Huh? There are actually SP drain items? Wow...
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matrim
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Post by matrim on Dec 13, 2016 14:09:00 GMT -5
You should have found some SP drain items by now. You need about 10%+ to be self sufficient I find which is hard to do before episode 3 (possible, but you are sacrificing some good item combos to do it). Game difficulty is not static. Some groups will have an easy time early game (Choking Ash and anything does that) while other struggle. My groups tend to be strong in Act 2 and Episode 3 due to talents fleshing out and weapon upgrades but experience may vary. In terms of raw difficulty I imagine the jump from hard > brutal is the most steep (I have only ever played nightmare so that is not experience talking, just a guess).
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Post by achilles73 on Dec 13, 2016 14:45:06 GMT -5
You should have found some SP drain items by now. You need about 10%+ to be self sufficient I find which is hard to do before episode 3 (possible, but you are sacrificing some good item combos to do it). Game difficulty is not static. Some groups will have an easy time early game (Choking Ash and anything does that) while other struggle. My groups tend to be strong in Act 2 and Episode 3 due to talents fleshing out and weapon upgrades but experience may vary. In terms of raw difficulty I imagine the jump from hard > brutal is the most steep (I have only ever played nightmare so that is not experience talking, just a guess). I just got one to drop right now. But +2 percent? Does that do anything? And does every damage dealer need them? I assume only damage dealers can get return drain anyways? Finally, by "self-sufficient," you mean you won't ever need SP pots? And if so, do you need to be self-sufficient? If SP drain items conflict with better items, I am not sure if self-sufficiency is worth it when SP pots seem plentiful.
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Post by wascalwywabbit on Dec 13, 2016 17:13:53 GMT -5
You should have found some SP drain items by now. You need about 10%+ to be self sufficient I find which is hard to do before episode 3 (possible, but you are sacrificing some good item combos to do it). Game difficulty is not static. Some groups will have an easy time early game (Choking Ash and anything does that) while other struggle. My groups tend to be strong in Act 2 and Episode 3 due to talents fleshing out and weapon upgrades but experience may vary. In terms of raw difficulty I imagine the jump from hard > brutal is the most steep (I have only ever played nightmare so that is not experience talking, just a guess). I just got one to drop right now. But +2 percent? Does that do anything? And does every damage dealer need them? I assume only damage dealers can get return drain anyways? Finally, by "self-sufficient," you mean you won't ever need SP pots? And if so, do you need to be self-sufficient? If SP drain items conflict with better items, I am not sure if self-sufficiency is worth it when SP pots seem plentiful. 1% sp drain will give 1 sp back on a 100 dmg hit. 2% will give 1 back for every 50 pt. of dmg. 3% wil give 1 for every ~33 pts. etc. No, not every dmg dealer needs it, depending on camping, whether sacrifice is used, and sp expenditures of their talents. Yes, self sufficient means no pots. Saving a decent stash of pots for big battles is always a good idea, but complete self sufficiency is not necessary except to never camp but for lvling... Just be sure to be able to make it thru several battles or else you'll run out of pots and money and be stuck somewhere down the line. If you can clear half a decent sized map without camping you're pretty set in most cases.
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Post by achilles73 on Dec 13, 2016 17:16:02 GMT -5
I just got one to drop right now. But +2 percent? Does that do anything? And does every damage dealer need them? I assume only damage dealers can get return drain anyways? Finally, by "self-sufficient," you mean you won't ever need SP pots? And if so, do you need to be self-sufficient? If SP drain items conflict with better items, I am not sure if self-sufficiency is worth it when SP pots seem plentiful. 1% sp drain will give 1 sp back on a 100 dmg hit. 2% will give 1 back for every 50 pt. of dmg. 3% wil give 1 for every ~33 pts. etc. No, not every dmg dealer needs it, depending on camping, whether sacrifice is used, and sp expenditures of their talents. Yes, self sufficient means no pots. Saving a decent stash of pots for big battles is always a good idea, but complete self sufficiency is not necessary except to never camp but for lvling... Just be sure to be able to make it thru several battles or else you'll run out of pots and money and be stuck somewhere down the line. If you can clear half a decent sized map without camping you're pretty set in most cases. Thanks. Very helpful. Nonetheless, this means I'd still need pots for healers and cursers
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