Post by LJHalfbreed on Nov 29, 2011 14:10:51 GMT -5
Oooooh... didn't know that. I just assumed exhausted= "severe reduction to all skills/rolls/etc", but Ill keep an eye on that as well.
I think the problem is I may have misread the thread about how DV affects your xp, and then assumed a noncybered hoomin would get full xp from combat.
Either way, ill be running logcat and try to keep better notes. Is there anything else I need to watch out for? Is 1 the max xp you can get from winning combat, or do you have a chance for xp with each 'kill'?
Post by Cory Trese on Nov 29, 2011 16:23:37 GMT -5
Right now the Karma (XP) Award system follows the standard Cyber Punk forumula wherein the success or failure of an event is the critical component, not the overall count or metric of success.
For example, in SR or CP you receive XP based on the runs complete, not on how many nuyens are scored.
In the future Cyber Knights will continue to expand on the XP award system, however with only a small number of the game's sub-systems active it is hard for us to have a fair discussion or debate about XP awards.
As XP v2 comes online we will be able to all see the full scope of the game and discuss where XP balances factor into the design.