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Post by Cory Trese on Mar 15, 2017 19:37:58 GMT -5
Will there be more than 4 jump gates in any given quadrant? No.
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Post by grävling on Mar 15, 2017 21:44:00 GMT -5
So if I know that quadrant A has wormholes to quadrants named B, C and D, on my first map, and I roll a second map and start in quadrant named C, can I be assured that somewhere there is a link to a quadrant named A? And the planet layout, and ownerships will be the same from game to game? What about the types of the planets and their prosperity? Will we be learning things like: ' Since Syntopia is a Syndicate Rychart Industrial World, with Spice of 8, it is not a bad place to take your crew for spicing after missions. But with an econ of only 8, there is no doctor there.' -- or will this map's Syntopia have little in common with the one I find on the next map? I am surprised at how flat the world is. Did you run tests with map skeletons that more resembled a heavily crumpled ball of tissue paper? I always thought that property was essential to the whole idea of hyperjumps through the wormsholes in the first place -- that any two quadrants could be connected via a wormhole, and that how far apart quadrants were in flat space had little or no bearing on how long the hyperjump was. (Of course, since the evidence for the existence of wormholes at all is about as thin as it gets, and seems very much the product of plotting needs -- 'I need the heroine to be able to go out and win a space battle in chapter 12 and then get back to her mother's house in time for yet another argument with her in chapter 13' -- there is something decidedly amusing about me pondering how realistic your wormhole network is. ) I'm just surprised there aren't more arbitrary connections out there, producing even more surprising shortcuts.
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Post by Cory Trese on Mar 15, 2017 22:17:54 GMT -5
Framing the topic with the assumption that this is the result of a number of prototypes, best-effort research and a study of academic materials on the topic. * * * The visual is intentionally very squared off and flat. This is simply to make organizing the skeleton manageable as a design artifact. In the skeleton A is connected to B, C and D. In a given map is is possible that A, B, C, D will exist. They also might not exist. Any links that connect them may exist, they may also not exist. Planet layout, ownership, presence and number of zones will all change MAP to MAP. If you play the same MAP, then game to game, the map will be consistent. The hyper (warp/space/place) was (found/built/provided by) the (first/old/ancient) civilizations. It allows (direct/indirect/non-direct) travel between two (places/times/spaces) at the cost of great (energy/entropy/pain) to the (first/old/ancient) civilizations.It is a plot (hook/device/shortcut) in Star Traders and everywhere else. PS: As the foremost scientist studying Star Trader's hypothetical/theoretical fields, I'm right about the story stuff
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Post by Cory Trese on Mar 15, 2017 23:03:31 GMT -5
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Post by Cory Trese on Mar 15, 2017 23:07:28 GMT -5
we'll work on eliminating all right angles.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 16, 2017 0:15:39 GMT -5
Sorry about your hardware issues. We're monitoring iOS crashes in real time and I'm glad to say that we're pretty much crash free outside of OS or other application issues (current iOS version.) Are you running some older version or anything else on the device that's cause crashes. Maybe you're the one with the sound manager issue? Not that I know of. Sound is usually turned off, and I haven't seen any notifications related to that. I have a couple "popular" games and humble bundle games on the device, but nothing that has push notifications or runs in the background (that I know of). No worries. I just mention so you are aware, not necessary to ask for a solution. It's a minor irritation at worst.
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Post by MintDragon on Mar 16, 2017 1:31:11 GMT -5
Can't describe how excited i am. I may have squealed a bit 👍👍👍
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Post by bobc on Mar 16, 2017 2:56:35 GMT -5
PS: As the foremost scientist studying Star Trader's hypothetical/theoretical fields, I'm right about the story stuff ROFL +1
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Post by Cory Trese on Mar 16, 2017 10:40:35 GMT -5
Sorry about your hardware issues. We're monitoring iOS crashes in real time and I'm glad to say that we're pretty much crash free outside of OS or other application issues (current iOS version.) Are you running some older version or anything else on the device that's cause crashes. Maybe you're the one with the sound manager issue? Not that I know of. Sound is usually turned off, and I haven't seen any notifications related to that. I have a couple "popular" games and humble bundle games on the device, but nothing that has push notifications or runs in the background (that I know of). No worries. I just mention so you are aware, not necessary to ask for a solution. It's a minor irritation at worst. We have a handful of crashes still happening in v1.0.27 that are patched in next. Hopefully it is one of those. If it isn't, and we've got some lurking iOS issue, I'm going to ask for your help finding it. If you get a crash in v1.0.29 on iOS, can you make a post or send me an e-mail -- "Just had that crash" so I can try to match it up to a report? Thanks again for bringing it up, every quality issue is important. I will try to be more positive about it
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