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Post by resistor on Oct 18, 2017 15:14:23 GMT -5
My current favorite strategy is to have 2 Swordsman with Bravery Line and Skewering Thrust, and 2 Soldiers with Burst Fire and Covering Fire.
The Swordsmen just chew through foes because the way they swap positions every attack enables them to both use Skewering Thrust every turn. The Soldiers will add to the havoc on the enemies front 2 lines with Burst Fire, or snipe low-HP foes in the back lines.
It is an especially great build for boarding, since enemies that were softened up with ship guns usually all die in turn 1 of crew combat when I attack them with these AoE moves.
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Post by fallen on Oct 18, 2017 15:41:37 GMT -5
When the wiki comes back, there is a crew combat page where we're looking for players to post really specific builds like this. It sounds like a good one! Any defensive or mitigation techniques in your back pocket if the enemy starts knocking your around or taking out one of your 4? Or, just relying on a strong offense as the best defense?
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Post by resistor on Oct 18, 2017 15:58:22 GMT -5
When the wiki comes back, there is a crew combat page where we're looking for players to post really specific builds like this. It sounds like a good one! Any defensive or mitigation techniques in your back pocket if the enemy starts knocking your around or taking out one of your 4? Or, just relying on a strong offense as the best defense? Not really. The only 'mitigation technique' I have here is to use Covering Fire for a Soldier to retreat if they get knocked into slot 2. I favor the "shoot them before they can shoot you" approach to crew combat. I haven't fought Xenos with this strategy yet, and I'm not sure if it would be effective against them. I would bet a more defensive strategy is better suited to fighting Xenos.
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Post by fallen on Oct 18, 2017 16:00:18 GMT -5
resistor - its a solid one for sure, focusing on AoE damage and hopefully some powerful weapons behind it. Current update includes some more leveling of the playing field for the combat AI (smarter) and in the next update or two we are going to fix the issues where they can show up "out of order" and some of the crew have to move around before they can start acting. It keeps getting spicier What difficulty?
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Post by resistor on Oct 18, 2017 16:01:28 GMT -5
resistor - its a solid one for sure, focusing on AoE damage and hopefully some powerful weapons behind it. Current update includes some more leveling of the playing field for the combat AI (smarter) and in the next update or two we are going to fix the issues where they can show up "out of order" and some of the crew have to move around before they can start acting. It keeps getting spicier What difficulty? Impossible. It's what I always play on.
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Post by fallen on Oct 18, 2017 17:31:36 GMT -5
Killer, thx!
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