Post by drspendlove on Aug 4, 2017 14:07:39 GMT -5
If a templar has +X max heat, does that impact the shutdown threshold at all? It *does* impact at least the first and second overheating damage thresholds, right? If I'm correct on at least that part, if a templar has +30 max heat, he/she would take 1d12 damage at 131 - 260 Heat and 1d16 damage at 261+ Heat? This latter amount could only be reached by a high heat generating skill used right before locking up at 256%, right?
Post by drspendlove on Aug 4, 2017 21:02:16 GMT -5
Right. I was comparing numbers with that in mind. I think the base amount burned per turn w.r.t. difficulty is the main thing that is incorrect. Also, I don't think unused MP grants double the heat reduction anymore.
I have corrected the library which had incorrect base Heat reductions -- now reads like this for next update --
"The Leviathan Armor Suit dissipates thermal energy via Heat Sinks. On Easy, a Leviathan will burn off 18 Heat per turn. Per turn, Leviathan will burn 16 Heat on Normal, 15 on Demanding, 14 on Hard, 13 on Brutal, 12 on Nightmare, and 10 on Ironman difficulty.
Unused MP also grant a difficulty-dependent amount of heat reduction. On Normal and Easy, you burn 4 Heat per MP, where on Demanding, Hard or Brutal you burn 3, and on on Nightmare and higher only 2. Note that this MP is not modified by +MP buffs or Gear. Therefore, it is granted for your first 6 MP only, and it not affected by +MP buffs. The effects of -MP Armor and Buffs are listed in their own library entry. To gain the highest heat reduction possible for a turn, do not move or use any Talents."