Post by contributor on Sept 19, 2017 11:55:03 GMT -5
Well I've already played more than I should. It's probably a good thing I wasn't part of this alpha from the beginning. I've already found more than a few ways to kill myself and discovered that just like STRPG it's not advised to go Bounty Hunting very early on. This will probably be more constructive feedback so let me just say at the outset that, despite what I say below, I'm already getting pulled into the world and the game and am eager to advance my pilot and discover the secrets of my quadrant. So overall there's a lot of good stuff going. Actually on second thought I think I'll just make a list of suggestions, many of which have probably already been brought up or are already on the list to get rectified. I'm also just trying to capture things as I get started, because impressions change as I keep going and I know a lot of people have been playing for awhile.
1: There has to be a Tutorial. I'm guessing this is already on the road-map up ahead. I love the new complexity, but it is overwhelming and will keep a lot of players from getting very far.
1a: Obviously the tutorial has to explain what all the buttons do and all the attributes mean.
1b: I think there also needs to be some tutorial about what you're supposed to be doing and the bigger trajectory of each class. Even knowing ST RPG, I was pretty lost when I started as a pirate and found that I have a very limited supply of missions to get going with. Without those I was little lost as to what I should be doing and where I should be doing it. "Blockade" didn't quite seem right for a pirate, but I think now maybe that is in fact what I wanted to be doing. Really the same is true for most of the classes. I'm doing a lot more missions as a smuggler, but I have yet to have need of a black market, which seems like something I should be using regularly as a smuggler.
1c: I haven't even started digging into ship building and character creation yet. I'm sure I'll need some help there as well. I guess maybe what I'm arguing for is a segmented tutorial for specific things.
2: The scrolling box of events needs to tell us more of what is happening. I'm guessing that maybe there's already a plan to have an event listed like "Solar Storm:..., Fire on board....," etc.
3: On my phone that box is so small that I just don't read it. I hiding it with a tab and a counter "Reports (17)" and then having it pop up as a full screen overlay would be better. When we get to the end of a journey we can see the whole scrollable list.
4: This is actually a big one, but I miss some of the flavor in ST RPG. Every world had it's little description and there were some places that gave you more back story to factions. I like the little barks my crew gives, but I feel like they're not coloring the big world quite as well. Maybe contacts could have an option for some more conversation (Chat them up) where they would just tell some historical (though not necessarily historically accurate) stories or share about what makes their faction the greatest or another faction the worst would be a good place or something about the bigger story. The more these are related to their role and personality the better.
5: So many things still just don't make a lot of sense. I found a contact and bought some weapons. They were level 15. When I went to equip them the status screen told me my crew's weapon was level 2, but when I click on it, it says it's level 11 and I can't find the level 15 weapon I just bought. Maybe it already got auto assigned to someone else?
6: Clicks/taps still need to get more streamlined. I feel like I'm tapping way to many times to get going in the right direction. Maybe we could get a quick "Set Mission Waypoint: Yes/No" when we accept a mission or finish one of it's steps.
7: Also a long tap on a system to bring up an info button would be a nice touch. Again I'm spending a lot of time tapping through stuff which is slowing the flow of the game down a lot.
I think that's most of what I have now. I am really enjoying the game so far and looking forward to what happens when I figure out how to make real money and get a more powerful/fully upgraded ship.
1: There has to be a Tutorial. I'm guessing this is already on the road-map up ahead. I love the new complexity, but it is overwhelming and will keep a lot of players from getting very far.
1a: Obviously the tutorial has to explain what all the buttons do and all the attributes mean.
1b: I think there also needs to be some tutorial about what you're supposed to be doing and the bigger trajectory of each class. Even knowing ST RPG, I was pretty lost when I started as a pirate and found that I have a very limited supply of missions to get going with. Without those I was little lost as to what I should be doing and where I should be doing it. "Blockade" didn't quite seem right for a pirate, but I think now maybe that is in fact what I wanted to be doing. Really the same is true for most of the classes. I'm doing a lot more missions as a smuggler, but I have yet to have need of a black market, which seems like something I should be using regularly as a smuggler.
1c: I haven't even started digging into ship building and character creation yet. I'm sure I'll need some help there as well. I guess maybe what I'm arguing for is a segmented tutorial for specific things.
2: The scrolling box of events needs to tell us more of what is happening. I'm guessing that maybe there's already a plan to have an event listed like "Solar Storm:..., Fire on board....," etc.
3: On my phone that box is so small that I just don't read it. I hiding it with a tab and a counter "Reports (17)" and then having it pop up as a full screen overlay would be better. When we get to the end of a journey we can see the whole scrollable list.
4: This is actually a big one, but I miss some of the flavor in ST RPG. Every world had it's little description and there were some places that gave you more back story to factions. I like the little barks my crew gives, but I feel like they're not coloring the big world quite as well. Maybe contacts could have an option for some more conversation (Chat them up) where they would just tell some historical (though not necessarily historically accurate) stories or share about what makes their faction the greatest or another faction the worst would be a good place or something about the bigger story. The more these are related to their role and personality the better.
5: So many things still just don't make a lot of sense. I found a contact and bought some weapons. They were level 15. When I went to equip them the status screen told me my crew's weapon was level 2, but when I click on it, it says it's level 11 and I can't find the level 15 weapon I just bought. Maybe it already got auto assigned to someone else?
6: Clicks/taps still need to get more streamlined. I feel like I'm tapping way to many times to get going in the right direction. Maybe we could get a quick "Set Mission Waypoint: Yes/No" when we accept a mission or finish one of it's steps.
7: Also a long tap on a system to bring up an info button would be a nice touch. Again I'm spending a lot of time tapping through stuff which is slowing the flow of the game down a lot.
I think that's most of what I have now. I am really enjoying the game so far and looking forward to what happens when I figure out how to make real money and get a more powerful/fully upgraded ship.