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Post by John Robinson on Oct 11, 2017 0:14:42 GMT -5
Exo-Scout(11) Plas-Charge Slugs In Crew Combat, Crippling Rifle Attack with +12 Plasma; successful hit causes -10% Armor for 3 Turns.
1.) Does any enemy type have Plasma resistance?
2.) Is plasma damage rolled on separate dice, or if there is no resistance they take the full +12 damage?
3.) What is the firing pattern/range of Plas-Charge Slugs in crew combat? x x x x | x x x x (o = legal position, x = illegal).
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Post by fallen on Oct 11, 2017 9:16:49 GMT -5
1) Unlikely at this time. 2) Separate dice, but 50% damage gauranteed. So, atm 6-12 really. The enemy gets 50% of their Resilience rolled as one big dice (D16, etc) against the damage. 3) o o x x | o o x x
Will try harder to get that one the wiki or get the "see all Talents" filter finished.
I've also upgraded this Talent for next update, -20% armor and 16 Plasma.
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