This map has the maximum quadrant quantity with minimum density. Normally I play medium-sized maps, but wanted to try something different.
I won the Underworld Renown community challenge with this map on a Thulun start. The Thulun starting quadrant has Kafflange Royal Jelly rare trade goods. There is a Javat quadrant one jump away with Kloxian Medical Bays, and a Steel Song quadrant with Pruvia Blooms two jumps away. When playing as a smuggler or merchant on this map, I recommend starting as Thulun and having a rare trade good contact for the local contact, and a fourth contact to sell RTGs in one of the nearby quadrants.
Last Edit: Jul 12, 2019 12:33:26 GMT -5 by resistor
May your death be remembered by all... and stop confusing me with Zer0winds!
So I lucked into an incredibly new player friendly map. 6 out of 9 of the starting locations for playable races start in a system with a rare commodity, with three of them clustered around each other in the middle of the map. Spice wax is tucked away in a short little branch that is just far enough away to make making a profit off of it dumb easy. And if you want to play the trade race (Moklumnue) they start out with a great location in the middle of the map with Med bays in their home location and 2 other rare spices just 2 systems away each. I have not fully mapped out good sell locations because I do smuggling for profit but I have had little to no trouble offloading massive profits. Think 7 figures inside of 3000 turns if you are starting out, faster if you know what you are doing.
So I know slightly more then I did when I posted this, and I was very off on how much money could be made. The only thing standing in your way of having a 1 mil in the bank before turn 1000 is which ship you pick. I want to know how unback thinks he can set the bar so friggin high because that annotated map looks amazing.
st-v01-17-2-45460891 Got another one with some really good RNG. Good clustering of rare goods on the south end of the map, which is quite small. It is missing Travor Spice Wax but has all the rest of the rare goods. It is on the small side with only 17 systems.
Have you heard the one about the scrappy young explorer with a hold full of artifacts? It usually ends with some uptight Steel Song officer confiscating everything, because she was too busy to find a fence before she went digging.
Don't let this happen to you.
Normally I don't go in for these long stringy maps, especially ones that look like a horse. But this is special. In Casablanca, everybody goes to Rick's in House Thulun's starting quad. It's the axis upon which this magical map spins. Here are some highlights:
Fallen Edge (Thulun Starting)
Law 1Lux PopThulun
Great wild zones:
8/8/10 (okay, a bit ugly, but perfect when you go on your enders game style xeno genocide spree)
Ellara Spiral (Steel Song, Rival, it's just a jump to the left)
Law 3TradewaySteel Song
Law 3 TradewaySteel Song
Law 2PopSteel Song
Kullo Gambit (Alta Mesa, And a step to the right)
Sure, trade laws are a bit uptight, but it sure is nice to take advantage of the shipyard's fast turnaround. Still, waiting for your new hull can be a drag. Go dig up some artifacts. as you're Wild: 10/10/7 9/9/5 1/10/5
Preatorian Edge (Rychart, Put your hands on your hip (just the western hip, next to Ellara))
Law 3TradewaySteel Song
What can I say, this map crosses genres, but is entirely awesome