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Post by Sinocelt on Dec 25, 2017 16:40:19 GMT -5
When you get into crew fights during explorations, your characters never start with 100% morale, even if the last thing you did was to spice them on the very same planet. That's fine, in itself, but the problem is that the opponents, be they pirates or scavengers, always start with 100% morale -- and if you can't do so for some in-game-logic reason, then they shouldn't be able to for the same in-game-logic reason. They're, after all, in pretty much the same situation you are.
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Post by fallen on Dec 25, 2017 17:27:16 GMT -5
Thanks for the feedback! We'll keep working on improving.
Perhaps find a better spice hall to spice your crew?
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Post by Sinocelt on Dec 25, 2017 17:52:50 GMT -5
That's not the point. The point is that your opponents don't have better spicing options than you have, so why do they always start at 100% morale? Even their always starting at 100% health is a little weird, as if they could roam a dangerous world without ever getting into one of the accidents that often befall the players when they explore the wild.
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Post by fallen on Dec 25, 2017 18:03:48 GMT -5
Thanks for the feedback! We'll keep working to improve.
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Post by Alex Fury on Dec 26, 2017 11:23:36 GMT -5
That's not the point. The point is that your opponents don't have better spicing options than you have, so why do they always start at 100% morale? Even their always starting at 100% health is a little weird, as if they could roam a dangerous world without ever getting into one of the accidents that often befall the players when they explore the wild. Some good points there. If it's a very hazardous world, not every encounter would be some marauders who JUST landed only to deal with you as it were. And yes, if the system/quadrant has bad spice halls, then would make sense to not have a new group of bad guys always start at 100% morale. Unfortunately lots of games have this inadvertent screw-up. It's not a bad thing per-se, but does lack a sense of realism.
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Post by fallen on Dec 26, 2017 17:22:48 GMT -5
Sorry you dislike this aspect of the game! We'll keep working to improve.
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