Thanks for the new update devs.I have been waiting for one . I have a question regarding the +Attack on weapons components. Does it affect chance to hit or the shooting speed?(from my experience is more shooting speed/ +16 Attack lvl 7 torpedo is very accurate and shoots first almost always). Just to be more precise by shooting speed I mean who shoots first/shooting order at a given range. eg RANGE 5 start combat Captain SmartPants 2x +16Attack lvl 7 torpedo(MAX lvl torpedo) VS Captain FreeLootIndependant 2x +4Attack lvl 1 torpedo(OOTB on purchase on most ships) SmartPants shoots first with both torpedos.
I imagine the weapon type (torpedo/missile system/plasma canon/lance/railgun/autocannon/gravdriver) has a built in accuracy.(either given only by the +Gunnery dice displayed and most probably by something more) Can somebody confirm this? In order to maximize the "to hit" chance what a smart captain must do apart from stacking Gunnery/purchase right components e.g Targeting Matrix (especially against a dodge build opponent captain).
Thanks and cheers.
Captain Guybrush -- Aimstrong@TB discord We're a band of vicious pirates!/A sailin´ out to sea/When you hear our gentle singing.../ You'll be sure to turn and flee! We'll fight you in the harbor/We'll battle you on land/When you’ll meet the singing pirates/They'll be more than you can stand!(earplugs ftw) A pirate I was meant to be!/Trim the sails and roam the sea!