ludo
Honored Guest
Posts: 2
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Post by ludo on Jan 10, 2018 13:29:35 GMT -5
Version 2.0.57
The tool-tip needs some work and improvement, like:
- in many cases the tool-tip displays obvious and unnecessary information (interface buttons: Menu/stats/etc., navigation buttons << / >> don't need extra information) - sometimes the tool-tip information overlays important other stuff (like character skins at character creation) - sometimes the tool-tip anchor is not at mouse position (like at the mission screen -> waypoint button)
and I almost forget:
- the tool-tip window clears on mouse move (but still hover over the element) to appear again after stop. It would be better to have the window stay visible all the time when hover over an UI element.
This is my feedback, I hope you will consider changing it to your liking.
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Post by fallen on Jan 10, 2018 14:11:43 GMT -5
ludo - thanks for the feedback! Are there specifics you can give about the first three? - Information about what buttons do, what their subscreens do, and stats all seems very relevant to most players. - Tooltips hover over the screens, so of course they are going to cover other things - I don't see this one after testing it ... can you post a screenshot or be more specific? Thanks for the suggestion on how to handle mouse movement over a single element. We're aware of that and will keep working to improve the game.
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ludo
Honored Guest
Posts: 2
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Post by ludo on Jan 11, 2018 4:58:33 GMT -5
imagebin.ca/v/3nof7HQqeatAmy resolution is 1920*1080 imagebin.ca/v/3nog5qn5HwDtyou can't see the mouse in my screenshot, but this is the screen where the anchor of my mouse is not at true bottom-right. it is slightly offset around 10 pixels to the left and 5 pixels to the top
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Post by Cory Trese on Jan 11, 2018 10:24:29 GMT -5
Thanks for posting. Both of the people who worked to build Star Traders: Frontiers and the game engine it runs on appreciate having you as a player. Hopefully you'll take the time to leave a positive review while we work on trying to incorporate your feedback into the game. Thanks again, Cory PS: All those buttons that contain 'obvious and unnecessary' information contain important information like the currently configured keybind ...
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