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Post by Cory Trese on Mar 27, 2018 8:36:20 GMT -5
Our data indicates most players engaged in piracy are looking for quick profits and are trading / stashing enough goods that they're not trying to maximize every trade.
We will continue to work to improve this mechanic and add new and interesting wrinkles to the rules.
That said, I'm not really looking for ways to reduce the complexity or sophistication of the economic simulator because there are people who already complain it is too simple.
We'll do our best to balance our design decisions and incorporate feedback from all players.
Thanks!
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 28, 2018 14:19:59 GMT -5
To get around the stacking issue, instead of Black Market or Stash as Cory suggested, my method is doing multiple circuits within zones that have several Hi-Ind/Ind/Orb settlements. For example, one circuit to buy up all the Power Generators, then sell to a Pop. Another circuit to buy up all the Gas Processors, then sell to a Farm... etc.
Of course, if you happen to have a giant cargo hold and enough starting capital, you could just buy everything upfront and unload wherever you have a chance.
I usually avoid mixed-Faction purchasing, although that can be done after my final circuit (when local market is already saturated), and I bring those goods to another zone to sell.
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