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Post by daveal on May 25, 2018 16:05:41 GMT -5
The second one may have been a bug and I want to see it happen again before I report it. I was peacefully landing at a planet with a relatively low level ship not rated for combat yet. I clicked the "land" button -- no, it did not say "run blockade" -- and I got a message that I had been intercepted by a pirate. I clicked escape, and escaped fine. Then, since the button did not say "run blockade" I assumed it was a glitch and landed again. No glitch, failed escape rolls => death. That is not a bug or glitch. You have to pass a Landing Test to land, otherwise the ship may run into Patrolling ships. Previously, the "land" button said "run blockade". Is there any clue in the game about whether a landing test is required?
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Post by Cory Trese on May 25, 2018 16:20:45 GMT -5
A landing test is always, 100% of the time, required. It is just very hard when their is a blockade.
That is to say, every time the player presses "Land" on a Zone (unless they are currently landed there) the player makes a Pilot check.
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Post by daveal on May 25, 2018 16:26:47 GMT -5
Until yesterday I had seen the button "run blockade", but never had a land button lead to a fight. For me, that planet was now unlandable (early game no combat team yet) and the related mission was now unfinishable. Maybe it is a random event I had not encountered before. Is the "run blockade" button now gone?
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Post by fallen on May 25, 2018 16:43:16 GMT -5
No clue, confused by statements.
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Post by daveal on May 25, 2018 18:00:26 GMT -5
Sorry, let me restate. I thought the only time you could be attacked when attempting to land, was when the "land" button was replaced by "run blockade". Yesterday I was attacked when I clicked "land". Has that always been a rare possibility which just never happened to me before?
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Atlas Screams
Exemplar
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The language of my people is lasers.
Posts: 451
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Post by Atlas Screams on May 25, 2018 18:59:28 GMT -5
Sorry, let me restate. I thought the only time you could be attacked when attempting to land, was when the "land" button was replaced by "run blockade". Yesterday I was attacked when I clicked "land". Has that always been a rare possibility which just never happened to me before? Yes. Every landing has a chance.
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Post by fallen on May 25, 2018 19:25:22 GMT -5
Sorry, let me restate. I thought the only time you could be attacked when attempting to land, was when the "land" button was replaced by "run blockade". Yesterday I was attacked when I clicked "land". Has that always been a rare possibility which just never happened to me before? Always been the rule as stated by Cory Trese above. You must pass a Pilot test.
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Post by Cory Trese on May 25, 2018 22:51:00 GMT -5
I think this thread does bring up some really good points about recovery progression and context sensitive difficulty adjustment on non-permadeath difficulties. That is definitely something I'm interested in doing more data research on and working to improve. Lower difficulty levels should provide ramps that easy transitions -- and recovery is no different.
On the other hand, this thread has a HUGE miss advising players to give up too easily. In the original post, the player mentions giving up after suffering a defeat, loss of officers or badly damaged ship. Based on my observations of the average Star Trader: Frontiers player, and streamers / testers / analytics points towards this being an uncommon bit of thinking.
Some of the most dramatic and engaging characters I've played have been Captains that have "dug out" of a bad situation. The game is designed for this, the difficulty curve and challenge scales support it.
Snatching victory from the jaws of defeat can be a memorable experience -- but if this is an experience that a person, as a player, dislikes or has negative reaction to then they won't really like Star Traders: Frontiers.
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Post by daveal on May 26, 2018 10:15:25 GMT -5
I'm curious how the other half lives. On permadeath, after getting ganked by a xeno, what do you look forward to, about the first 3-4 hours of leveling a new ship all over again? After a few playthroughs, the beginning game doesn't seem very different from play to play. Maybe the contacts are in different places or you can try a new map, but you still have to take the fetch quests and pick out all the low level talents over again. I find that keeping a save after that 3-4 hours is done, makes it much easier to get right back in.
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Post by fallen on May 26, 2018 13:22:11 GMT -5
Thanks for the feedback!
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