A more serious take on Cadar job that pairs with Gunner as requested above. This is an adaptation of a "Demolition Expert" job idea I had. I'm not sure it's the best representation of Cadar (most likely not
) but it loves blowing stuff up with big guns on the ground and in space.
Cadar Devastator
Primary Skill: Gunnery
Secondary Skill: Rifles
Tertiary Skill: Tactics
New mechanic: Stability. Stability is a unique stackable buff that can have between 1-3 stacks. It can not be removed through normal means and each stack of Stability prevents getting pushed/pulled once (the effect is negated but you lose 1 stack of Stability). It's something like a positive pinned effect which can be adopted by other jobs too to counter push/pull talents. In case of Devastator, it's used to slowly build up devastating aoe attacks, but with a possibility of counterplay.
The job itself actually benefits from boosting both Gunnery and Rifles to get the best accuracy in CC and no evasion or any defensive talents so it needs heavy armor and backline positions to stay alive.
Rank 1
Take Aim
8 ini, self
+10+Gunnery % accuracy, gain 1 stability.
Rapid Fire
0.75 weapon ini, available in p3-p4, targets p1-p2
RIfle attack with -25% damage and accuracy (Weak attack that benefits a lot from stacking accuracy and damage bonuses). Requires stability.
Shredder Grenade Launcher
12 ini, available in p3-p4, attacks p1 and p2
Grenade attack, uses Gunnery for accuracy. 30-60 Damage, -25% armor and deflection for 3 turns on hit, costs 1 stability.
Hull Cracker
3 week cooldown, range 3-5
Crippling attacks that reduces armor by 20% on hit and additional 5% for each extra hit for 3 turns.
Combat Overrides
3 week cooldown, any range
+20% accuracy and +2 RP for 2 turns. Self inflicts 10 component damage/turn.
Rank 5
Focusing Shot
weapon ini, available in p3-p4, attacks p1-p2
RIfle attack that gives 1 stability on a hit.
Plasma Grenade Launcher
12 ini, available in p3-4, attacks p1 and p2
Grenade attack that uses Gunnery for accuracy, deals 30-60 damage and applies 30 plasma, costs 1 stability.
Fire Superiority
3 week cooldown, range 3-5
Crippling attack with increased chance to damage weapon components, reduces enemy damage by 25% for 3 turns. Weight of weapon components is increased by 10+Gunnery% when randomizing damage, e.g. at 30 Gunnery a weapon component would effectively count as 1.4 components.
Breach Defenses
3 week cooldown, range 3-5
Crippling attack with innate +25% accuracy, reduces enemy shield by -10% for 3 turns. Weight of "ship" and "combat" components is increased by 10+Gunnery% when randomizing damage, e.g. at 30 Gunnery a ship or combat component would effectively count as 1.4 components.
Saturation Fire
3 week cooldown, range 3-5
For 2 turns, each subsequent attack for each given turn gets stacking +15% accuracy. +0%/+15%/+30%/+45%/...
Rank 8
Devastator Missile
12 ini, available in p3-p4, attacks all enemies
Grenada attack, uses Gunnery for accuracy. Spend all stability, retreat 1 slot. Deal 10-20 damage per stability spent and apply 15 plasma for 3 turns.
Focus Engines
3 week cooldown, range 1-3
Crippling attack that debuffs with -2 RP and -20 range change for 2 turns. Weight of engine component is increased by 10+Gunnery% when randomizing damage, e.g. at 30 Gunnery an engine component would effectively count as 1.4 components.
Fireworks
6 weeks cooldown
Restore Gunnery morale to 10 crew when rupturing enemy hull.
Rank 11
Mayhem
On init, self
+25% ranged damage, +20 plasma to all weapon attacks for 2 turns.
Excellence in Service
9 week cooldown, ship encounter
Gain up to Tactics reputation with Cadar, as well as 10 + Tactics% chance to advance in Cadar military rank for free or a moderate credit reward if already at max rank when defeating a non Cadar ship in 5 turns or less. Requires the enemy faction to be in Solar War/Spy War/Trade War/Duel of Assassins with Cadar.
Rank 15
Big Red Button
9 week cooldown, range 1-3
All selected weapons fire twice this turn. The ship loses all RP and is debuffed with -25% defense for the next turn. Requires Combat Overrides to be active. Bonus attacks do not trigger Saturation Fire bonus (but still benefit from it).