4.5.17 Episode 4 I sided with Koda. Convinced the knight to seek peace without threatening him. Went to Brayshelum to negotiate prace. Knight told me to seek barons son in war camp. I returned. Dialog box after entering tent is empty. Quest is still open.
g - what is the quest exactly? Isn't ringing a bell for me. I don't know anyone in the game who would tell you to seek the Baron Koda's son in the war camp -- under no version of the story if he ever there.
It's the first quest given to the team when they leave the city of the dead. Main storyline - negotiate with both Koda and Brays to don't fight among themselves. I already talked to the Koda side (my ally). I asked for a boat to the Brays camp to talk to the other team. I reached Braynshelum and asked for a meeting with the Brays. Some soldier appeared that he's busy attending many conflicts and I should talk with his son in the war camp.
The prophet girl was present in Brayshelum however and I talked to her.
I experimented later and here's what I made out of it:
1. I approeached Knight Marko in Koda camp and talked to him without revealing myself. The team said that it went fine. 2. Brays tent in their war camp remained empty and the lord wasn't in the city hall 3. I returned to Brunehorn (on my way elsewehere) and decided to check out the Town hall there. 4. Baron Koda granted me an audience and said he "can't promise anything". The team said that it went bad. 5. The open quest disappeared completely from the list. This is probabably because I failed the quest.
Perhaps this is not a bug, but very confusing narration? My failure was to NOT reveal myself to knight marko. Or do the Ravenna quest before talking to him? The game noted my failure and didn't give me access to Brays? I didn't think that I HAD to go to Koda in Brunehorn, but talking to him erased the quest. But still - I never had a chance to negotiate peace with the Brays. I told them about Gholla Outpost and that's it.
Hope that failure in this quest is a still beatable option and I won't be stuck forever in an unwinnable situation. Anyway, if failure to secure peace IS an option, that it would be more transparent to have this quest on this list with a correct status.
To be clear, the team tells you thinks don't go well because the leaders are stubborn and can't be won over. This isn't a failure on your part or a failed quest, you did what you could given your choices and your options.