Post by drspendlove on Jan 8, 2019 11:49:27 GMT -5
Name: Radiation Engine Slot Size: Large (Engine) Mass: Normal for size Skill Pools: Unremarkable other than requiring/granting less Pilot and more Electronics Speed: Very High Agility: Very Low Fuel/AU: Medium RP/Range Change: 4 Safety Rating: 90% (110% in Radiation Storms) Armor: None Bonus: +25% Faster Move speed (stacks additively with Explorer trait) Cost: +10% on top of most engines Faction Restricted: Javat
Notes: This engine would feature in escaping dangerous areas quickly as well as finishing missions a bit faster. A bonus in radiation storms coupled with the travel speed make it ideal for mitigating those areas, even with few talents. Higher electronics helps there a little too. The cost and ultra-low agility are its primary weak points. It could probably use a better name.
Post by drspendlove on Jan 8, 2019 12:02:48 GMT -5
Name: Stealth Bridge Slot Size: Large (Bridge) Mass: 325 (+25 compared to normal bridges) Skill Pools: +1 Navigation, +1 Electronics, -1 Pilot compared to level 4 bridges (6 5 6 7) Officers: 1 Armor Bonus: 1 Shield Bonus: 0 Jump cost: +7 Cost: +15% on Bridge 4s. Special: +4% success rate to Spying Missions, +10% Intel gained from Spying Faction Restriction: Rychart
Name: Scout Stealth Bridge Slot Size: Large (Bridge) Mass: 110 (+10 compared to normal scout bridges) Skill Pools: +1 Navigation, +1 Electronics, -1 Pilot compared to level 4 scout bridges (6 4 6 6) Officers: 3 Armor Bonus: 3 Shield Bonus: 3 Jump cost: +10 Cost: +15% on Scout Bridge 4s. Special: +4% success rate to Spying Missions, +10% Intel gained from Spying Faction Restriction: Rychart
Notes: These bridges would only be available on small and medium sized ships in their two similar variants. They offer slightly better spying functionality in exchange for significant jump costs, up-front-price, mass penalty, and a trade on some skill pool items.
Post by drspendlove on Jan 9, 2019 10:55:46 GMT -5
Name: Smuggler's Hidden Cache Slot Size: Small Mass: 150 (+30 versus Cargo-Fuel Pod) Skill Pools: +1 Ship Ops (matches Cargo-Fuel Pod) Fuel Bonus: 0 (unlike Cargo-Fuel Pod) Cargo Size: 5 (same as Cargo-Fuel Pod) Cost: +200% on Cargo-Fuel Pod (triple) Faction Restriction: Mok Special: 50% chance of 5 units of illegal goods not being seized by MOs, Zealots, and Spies during surrender. No effect versus other ships.
Notes: Gives an opportunity to keep some small amount of Xeno goods or other illegal goods versus lawful ships. This comes at a price of gaining no fuel and having a high price as well as a faction restriction. It also costs significantly more mass.
DerpDaHonk0AzureSoul from the Discord server suggested a probe that could reduce damage from meteor storms. I think it could be a cool medium or large component. To expand its utility, it could apply to reducing damage from Rad Storm, Ion Storm, and Xeno Spore rumors as well.
May your death be remembered by all... and stop confusing me with Zer0winds!
Post by drspendlove on Mar 7, 2019 19:07:56 GMT -5
An idea for a special weapons locker could be a special grenadier's locker. It could have extra cost, be faction specific (maybe/which?) and would mirror an A5 locker but would have +3 Accuracy and +3-6 Damage on all grenade talents.