|
Post by raithnor on Jan 23, 2019 18:01:41 GMT -5
One this about this game I like is how layered it is. It's fairly easy to pick up the basics and it's deep enough to really think about what you're doing.
So I understand the notion that a dedicated crew person brings higher skills that a multi-class officer. That you only want so many of the Ship Skill Pools and then load up on the other skills that have no skill pool cap.
So ideally, you want your Officers to be generally be the ones on the front lines because they can equip devices, but if your Captain dies it's all over anyways.
I have a couple of ideas for Officers already, just looking for some more builds that might help against Xeno Combat.
|
|
|
Post by fallen on Jan 23, 2019 22:02:24 GMT -5
raithnor - great post and looking forward to hearing what others have to suggest. While crew combat officers are great, the synergy between stacking Skill points between Jobs + many Talents make officers really powerful on any field of the game.
|
|
|
Post by raithnor on Feb 6, 2019 10:34:04 GMT -5
I did have a question:
Say I have a Combat Medic Officer who has extra ranks in Rifle due to being an officer. Will Combat Medic talents that are basically Pistol attacks still work?
Specifically: Bio-Poison Slugs and Snakebite.
|
|
|
Post by fallen on Feb 6, 2019 12:26:13 GMT -5
I did have a question: Say I have a Combat Medic Officer who has extra ranks in Rifle due to being an officer. Will Combat Medic talents that are basically Pistol attacks still work? Specifically: Bio-Poison Slugs and Snakebite. They will require the use of a Pistol
|
|