One this about this game I like is how layered it is. It's fairly easy to pick up the basics and it's deep enough to really think about what you're doing.
So I understand the notion that a dedicated crew person brings higher skills that a multi-class officer. That you only want so many of the Ship Skill Pools and then load up on the other skills that have no skill pool cap.
So ideally, you want your Officers to be generally be the ones on the front lines because they can equip devices, but if your Captain dies it's all over anyways.
I have a couple of ideas for Officers already, just looking for some more builds that might help against Xeno Combat.