Heroes of Steel Planner for Respec, Boost-In, or TheoryCraft Feb 17, 2019 2:18:24 GMT -5 skorzeny, hobiecat, and 2 more like this
Post by progor on Feb 17, 2019 2:18:24 GMT -5
Make your own team build at any level: dpwhittaker.github.io/hos-planner/
This project has been sitting around on my hard drive in various states of completion for about 2 years now, so in light of the imminent release of the End Game, I wanted to publish it for the rest of the community. If you're anything like me, you enjoy the theorycraft behind the game just as much (heh, sometimes more) as the game itself. This app lets you experiment with builds "on paper" before you commit a save to them in game. It's purely browser based, and updates its URL every time you make a change, so if you find a build you want to keep or share, just bookmark it or copy the URL and send it. If you make changes to your bookmarked build, don't forget to update your bookmark!
Some caveats: it keeps you from increasing your skills, attributes, or talents above what your current level will support, but if you then decrease the level, your remaining skills, attributes, and talents may go negative. It's up to you to make sure the (XX remain) at each section header is 0 to ensure the build is finished for the currently selected level.
I've checked all of the talent values against the in-game descriptions at least once, but the HP, SP, Toughness, Dodge, Resistance values were done over a year ago, and I'm not sure if there are any changes in those calculations since then (or where to look if there are). Some data may still be missing or incorrect - please let me know if you spot anything.
You can change which hero is in each slot with the dropdowns in the top of the left panel. Just below that is where you set your team's level. The Attributes, Skills, and Talents each have left/right arrows to decrease/increase the value. Even if a talent is grayed out, that just means it has 0 points on it (I wanted those to fade into the background and make it easier to see what you had actually invested points in). You can still click the right arrow to add a point to it, which will make it light up like the rest of the talents. Beyond that, everything else on the page is calculated.
The left panel shows the consolidated list of team buffs, as well as the total buffs each character (team + self), assuming all buffs are cast, including buff attacks.
You can also see the maximum amount of cursing that you could put on a single enemy - useful for making sure you have enough AP stripping, for instance.
light gray: talent cost
light blue: self buff
blue: team buff
dark gray: security/stealth
medium gray: extra info
These make it easy to identify at a glance an attack buff (has a red and light blue box), etc.
AoE number: the number of squares in the AoE area (i.e. a cross is 5 squares, a 3x3 box is 9 squares, etc.). Thankfully the different shapes still have a unique number of boxes in them, so it works out. If this is a point of confusion, I'll work on adding icons when I get another few hours of free time (hopefully not 2 more years from now .