Post by drspendlove on Mar 24, 2019 7:30:15 GMT -5
The starting invasion (troop transport) ship is pretty weak. Upgrading to stronger invading ships makes a big difference in this game. What are your favorite early-game, mid-game, and late-game invasion ships?
I didn't know anyone used the ships save as examples upon which to base our own templates. It's been awhile, but I looked up my response in this thread
5) 4-8 HA-MAWET [Angel of Death]-class Military Transports. These have as many planetary invasion upgrades as I can afford and have their invasion training likewise maxed, as well as a colony module. Because an invasion is so hard, they are heavily optimized towards accomplishing this task and are almost helpless for any other purpose. That is why it has so many friends to protect them from interstellar threats.
Since then, I think I've taken the colony module off so that an invasion task force will always be accompanied by a colony ship whose job is to convert the newly captured world into a refueling stop. I maximized as much armor and shielding as possible, minimized weapons save the invasion pods, which were as powerful as I could afford.