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Post by nerezzar on Apr 23, 2019 23:32:11 GMT -5
I'm not sure whether the first big is related to wing commando at all but it happened to kill my WC so I will just share it here anyway:
The opponent shot twice in a row with his rifle. The animations were stacked directly after another without the usual short delay when e.g. an enemy pistoleer rightfully shoots twice in a row. I'm pretty sure that it was a big because the enemy pistoleer shit twice in a row before and my doctor who was next had 21 ini and I'm pretty damn sure that the opponents didn't have 31 and 37 ini to start with. Unfortunately I can't provide additional information except that it was while salvaging because I was very pissed and forgot to take a screenshot of the Log.
2. The whirling blade counter often doesn't trigger on aoe enemy skills. I think, it's full auto, but I'm not sure (the opponent was in 2nd row)
3. Predictive Intel doesn't fire for crew combat cards from salvaging. That is THE place where you face the worst human enemies and the best new skill doesn't fire? Even if it isn't s bug but intended that's very disappointing and I also don't like it from the flavor point of view (my Commando flies the shuttle into the salvage and reads the scanners...) The Commando was flying a shuttle because in other boarding action, the skill fired.
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Post by nerezzar on Apr 24, 2019 0:00:51 GMT -5
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Post by fallen on Apr 24, 2019 22:21:26 GMT -5
3. Predictive Intel doesn't fire for crew combat cards from salvaging. That is THE place where you face the worst human enemies and the best new skill doesn't fire? Even if it isn't s bug but intended that's very disappointing and I also don't like it from the flavor point of view (my Commando flies the shuttle into the salvage and reads the scanners...) The Commando was flying a shuttle because in other boarding action, the skill fired. Predictive Intel is intended and code to only work on boarding other ships. I can see the argument that it could be useful in Salvage. I wouldn't agree on Explorer, etc.
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