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Post by ntsheep on Jan 28, 2020 18:59:11 GMT -5
fallen I think most backers and the long time loyal TB fans will understand if you can't give away Google and iOS keys. From what I've heard, they do make it somewhat hard. I'm glad you've been able to move to platforms like Steam (Windows), Linux, and Mac. It shows your growth as both a company and programmers. There's only one thing I'm upset by,,, You're starting the Kickstarter in the middle of the day while I'm at work and will have to wait till I get home to make my pledge!!!! CURSE YOU P.S. FREE THE TB'S needs to be a stretch goal
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Post by fallen on Jan 29, 2020 10:50:27 GMT -5
ntsheep - we do kind of expect a noon wave and than a 5 to 8 PM wave as folks get home from work
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Post by Cory Trese on Jan 29, 2020 11:18:23 GMT -5
If you remember, Steam and Apple both heavily throttle activation key rates and specifically state in the terms that you cannot sell those keys.
For Star Traders: Frontiers it worked out because the numbers were so small, the market owners gave us a exception and everyone was patient while we handed out keys in waves.
For mobile players, the earliest access possible is the Alpha Edition reward. You'll have the game on mobile basically from the Alpha through the mobile release, perhaps as much as a year before anyone else.
We've keeping it simple to reduce risk to the project and to make it easier on backers. We know 100% we can deliver Steam keys, and we know exactly how to do it.
The Cyber Knights: Flashpoint campaign is all about certainty.
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Post by CdrPlatypus on Jan 29, 2020 14:24:45 GMT -5
ntsheep ALL ABOARD THE HYPE TRAIN...TOOT TOOT!
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Post by Cory Trese on Jan 29, 2020 15:41:18 GMT -5
And don't let the nice graphics fool you. This is still a down and dirty TB RPG game where tears are being collected.
It's prettier, sure, but under all the neon and glam Cyber Knights is the exactly what you are hoping it will be.
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Post by CdrPlatypus on Jan 29, 2020 16:34:45 GMT -5
And don't let the nice graphics fool you. This is still a down and dirty TB RPG game where tears are being collected. It's prettier, sure, but under all the neon and glam Cyber Knights is the exactly what you are hoping it will be. I love me some tears...Impossible Ironman all the way!
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Post by ntsheep on Jan 29, 2020 18:17:09 GMT -5
fallen, Cory Trese, I still want to see a stretch goal for "FREE THE TB'S" Also gundamgoth and I were talking about some neat game mechanics we would like to see. I suggest a 'synergy bonus' when you have multiple cyber implants that are from the same maker. Say you have three Yakashima implants, in addition to the bonus they provide to the skills, you would get a +1 bonus for having them. It could also work the other way, having too many parts from different makers would cause a 'Hardware' conflict and you would suffer from a -1 bonus. But then again, I'm just a sheep. What do we know
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Post by Cory Trese on Jan 29, 2020 22:00:20 GMT -5
What if it was a Trait that came with having all the implants done at the same time?
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Post by ntsheep on Jan 29, 2020 22:50:45 GMT -5
That sounds like a good way to implement it Cory Trese.
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Post by CdrPlatypus on Jan 30, 2020 2:45:24 GMT -5
Is there going to be a permadeath option and leaderboards?
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Post by fallen on Jan 30, 2020 9:41:55 GMT -5
Is there going to be a permadeath option and leaderboards? Permadeath - always an option Leaderboards - yes
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Post by ntsheep on Jan 30, 2020 19:51:00 GMT -5
hey Cory Trese, if you go with making the 'synergy bonus' a trait, here are some names I suggest you call it, "OEM+" for the +1 benefit. and "Hardware Conflict" for the -1 benefit.
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