Post by Rico's Roughnecks on Feb 13, 2012 14:09:22 GMT -5
I'm still gathering more statistics so I moved this to a new thread.
So here's my methodology. I took one Normal difficulty captain with Str+Ev=5 and put him in Scout armor for one test and Incinerator for the other, because those have the biggest difference between their armor values. (Plating1 vs plating 2shield 3). I used up all my CP each turn so there was no "converting remaining cp to defense" and let a purple alien attack me from the front. I interpret that If there's no blood spray when it attacks me, that's a miss. If there's blood but no damage, that's a hit but armor reduced the damage to zero. After I got hit once and there was blood on the ground, I aborted the mission and started again because I couldn't tell the difference between a miss and a 0 damage. and, once again so help me, I actually recorded 100 attacks in each armor type.
Here's the weird part. The armor wasn't that different. Both times, the aliens missed exactly 38% so armor didnt affect that at all.
Scout armor, miss 38% zero damage 15%, 1 damage 15%, 2 damage 14%, 3 damage 15%, 4 damage 3%
Incincerator miss 38%, zero damage 15%, 1 damage 8%, 2 damage 22%, 3 damage 9%, 4 damage 8%
Overall, of the 62 attacks that hit the average damage was 1.79 for incinerator and 1.61 for scout, so the incinerator with higher armor values took more damage on average, and took the maximum 4 damage twice as often. I had a pretty big survey sample, but the incinerator still seemed to have some random variation because 2 damage was the highest. That would probably average out with more data, but it looks like it would shake out to be pretty much the same as the scout armor. I already found fairly confidantly that armor doesn't affect fire damage...
So my answer is much longer but still the same... I don't know about plating and shielding.
ok so help me I actually tested this. I had more free time at work than usual.
So here's my methodology. I took one Normal difficulty captain with Str+Ev=5 and put him in Scout armor for one test and Incinerator for the other, because those have the biggest difference between their armor values. (Plating1 vs plating 2shield 3). I used up all my CP each turn so there was no "converting remaining cp to defense" and let a purple alien attack me from the front. I interpret that If there's no blood spray when it attacks me, that's a miss. If there's blood but no damage, that's a hit but armor reduced the damage to zero. After I got hit once and there was blood on the ground, I aborted the mission and started again because I couldn't tell the difference between a miss and a 0 damage. and, once again so help me, I actually recorded 100 attacks in each armor type.
Here's the weird part. The armor wasn't that different. Both times, the aliens missed exactly 38% so armor didnt affect that at all.
Scout armor, miss 38% zero damage 15%, 1 damage 15%, 2 damage 14%, 3 damage 15%, 4 damage 3%
Incincerator miss 38%, zero damage 15%, 1 damage 8%, 2 damage 22%, 3 damage 9%, 4 damage 8%
Overall, of the 62 attacks that hit the average damage was 1.79 for incinerator and 1.61 for scout, so the incinerator with higher armor values took more damage on average, and took the maximum 4 damage twice as often. I had a pretty big survey sample, but the incinerator still seemed to have some random variation because 2 damage was the highest. That would probably average out with more data, but it looks like it would shake out to be pretty much the same as the scout armor. I already found fairly confidantly that armor doesn't affect fire damage...
So my answer is much longer but still the same... I don't know about plating and shielding.