Post by guest on Jan 6, 2020 10:39:50 GMT -5
1. I like running as small a ship as i can, but always seem to gravitate on the azure defender(the mok one incase i got the wrong name) because of its 7 officer capacity. So my main question is, is there a single viable build for that ship to take on any ship i might encounter. Specifically can one build handle the best of both terrox and Jyeeta ships without getting hit on hard difficulty or do i need to go bigger? I normally do 2 range 3 railguns with boarding talents. how much command do i need at hard difficulty also, I've reached Jyeeta era twice and had about 150-180 both times. I can manage Terrox effortlessly and managed a smaller jyeeta without damage but one or 2 of their small craft did hit. never actually fought a desacrator yet but I dont think i would have made it.
2. I know some people have their captains going for 100s of years, how do you manage everyday skill tests? On hard, by the time I'm at 50-60 years im struggling to fly through anything danger 8 and above no storm or xeno rumors. their rolls for ops and electronics are about 60-70 strong + whatever weak dice and i just barely break even on most of those. with 4 elec, ops, pilot saves, a run through thogs loop is barely doable. another 20 years and i'm not sure how i can even keep flying. I had the best components i could fit.
Large 4slots: bridge 4; mok cargo bay: large fuel tank: traveler engine;
med 7slots: 3 shielded officer suites; 2 mk7 railguns; plague ward/interrogtion chamber(one or other); is there a small craft defense medium piece, probably that.
small: 8 or so javat defence, 1 mass reducer, 1 pilot mk 4; c tak interceptors? + other small craft defence / offence for rest. about 70 elec dice 50 pilot
3. what can that small rychart 6officer 2400 mass ship do? i really like it in theory but cant see how to pack enough crew on it to do anything. does anyone have some builds for that?
This is an amazing game, the best sandbox space game ive ever seen.