Tamlin's Talent Table of Hide and Peek
Nov 30, 2013 19:14:11 GMT -5
torvus, rabidbite, and 3 more like this
Post by John Robinson on Nov 30, 2013 19:14:11 GMT -5
Tamlin
When playing HOS, I sometimes want to remember what effect increasing a talent will do without waiting for a leveling campsite.
While attacking opponents, I wonder, why didn't that work as well as I expected? Should I increase my Intelligence attribute to support a higher level talents, Or should I raise my Dexterity attribute, and Bow skill to be more effective?
Players' Guides: Heroes and Monsters (Tables) provides additional information you may find useful on a variety of topics.
Quick Cross Reference; Click on character's name to move back and forth between their Talent Tables.
Vraes's Talent Table of Terror
Kjartan's Talent Table of Flame and Fortune
Kyrea's Talent Table of Tears and Retribution
Tamlin's Talent Table of Hide and Peek
Selen's Talent Table of Dancing Daggers and Doom
Vincent's Talent Table of Shock Therapy
Fyona's Talent Table Hammer of the Gods
Kincaid's Talent Table of Crimson Steel
Start Up Table provides a side by side comparison of the Attributes and Skills each character has at the beginning of the game.
Leveling Table Check here if you would like to see how many XP you need to Level and the points on attributes, skill, and talents you can spend.
Curse attack display: Was the attack successful? Thanks to wascalwywabbit and fallen now we know.
Note: When a W appears in the AP/SP column that represents the AP required to use the equipped weapon.
Row 1 displays the automatic increase to total Hit points and Spell points when Tamilin reaches the next higher level.
Row 2 displays the increase in HP Tamilin gets when increasing Constitution attribute +1.
Row 3 displays the increase in SP Tamilin gets when increasing Intelligence attribute +1
Row 4 displays the number of HP Tamilin starts the game with
Row 5 displays the number of SP Tamilin starts the game with
Startup Talents: Loose, Slash, Aimed Shot(1), Farsight(1), Precision Pick(1), Disarming Touch(1)
Boost In Budget (level 17) Attributes(8) Skills(14) Talents(10)
Note-1 with v4.1.35 because of the excellent changes to "Torrent of Steel" Tamilin cannot dual wield blades.
* Precision Pick: 5/22/14 Since the first HoS release unlocking chests and doors does not currently require require
a Security dice roll to succeed. There currently is no way to predict when the rules for opening locks will be enforced.
When playing HOS, I sometimes want to remember what effect increasing a talent will do without waiting for a leveling campsite.
While attacking opponents, I wonder, why didn't that work as well as I expected? Should I increase my Intelligence attribute to support a higher level talents, Or should I raise my Dexterity attribute, and Bow skill to be more effective?
Players' Guides: Heroes and Monsters (Tables) provides additional information you may find useful on a variety of topics.
Quick Cross Reference; Click on character's name to move back and forth between their Talent Tables.
Vraes's Talent Table of Terror
Kjartan's Talent Table of Flame and Fortune
Kyrea's Talent Table of Tears and Retribution
Tamlin's Talent Table of Hide and Peek
Selen's Talent Table of Dancing Daggers and Doom
Vincent's Talent Table of Shock Therapy
Fyona's Talent Table Hammer of the Gods
Kincaid's Talent Table of Crimson Steel
Start Up Table provides a side by side comparison of the Attributes and Skills each character has at the beginning of the game.
Leveling Table Check here if you would like to see how many XP you need to Level and the points on attributes, skill, and talents you can spend.
Curse attack display: Was the attack successful? Thanks to wascalwywabbit and fallen now we know.
Note: When a W appears in the AP/SP column that represents the AP required to use the equipped weapon.
Row 1 displays the automatic increase to total Hit points and Spell points when Tamilin reaches the next higher level.
Row 2 displays the increase in HP Tamilin gets when increasing Constitution attribute +1.
Row 3 displays the increase in SP Tamilin gets when increasing Intelligence attribute +1
Row 4 displays the number of HP Tamilin starts the game with
Row 5 displays the number of SP Tamilin starts the game with
Tamilin | Thief |
HP/SP +1 Lvl | 13/7 |
+1 Con = +HP | + 18 |
+1 Int = +SP | + 21 |
Starting Hit Points | 103 |
Starting Spirit Points | 91 |
Startup Talents: Loose, Slash, Aimed Shot(1), Farsight(1), Precision Pick(1), Disarming Touch(1)
v4.2.77 |
Talent | AP/SP | Description |
Aimed Shot 1 | W/2 | +4 Dmg. +3 Accuracy for Attack. up to 6 Range (per Weapon) |
Aimed Shot 2 | W/3 | +8 Dmg. +4 Accuracy. Note: Bows can have a range of 6 to 8 Maximum depending on type |
Aimed Shot 3 | W/4 | +12 Dmg. +5 Accuracy. (includes range 0) |
Aimed Shot 4 | W/5 | +16 Dmg. +6 Accuracy. |
Aimed Shot 5 | W/6 | +22 Dmg. +7 Accuracy. +6% Critical Dmg for attack |
Aimed Shot 6 | W/8 | +28 Dmg. +8 Accuracy. 15% Critical Dmg for attack |
Aimed Shot 7 | W/10 | +34 Dmg. +9 Accuracy. 25% Critical Dmg for attack |
Aimed Shot 8 | W/12 | +40 Dmg. +10 Accuracy. 35% Critical Dmg for attack |
Aimed Shot 9 | W/14 | +46 Dmg. +12 Accuracy. 45% Critical Dmg for attack |
Aimed Shot 10 | W/16 | +54 Dmg. +13 Accuracy. +60% Critical Dmg for attack |
Blacknight 1 | 3/5 | +3 Dodge. +3 Stealth. Turns 20 + Lore. |
Blacknight 2 | 3/9 | +4 Dodge. +4 Stealth +1 MP |
Blacknight 3 | 3/13 | +5 Dodge. +5 Stealth |
Blacknight 4 | 3/17 | +6 Dodge. +6 Stealth +2 MP |
Blacknight 5 | 3/21 | +7 Dodge. +7 Stealth |
Blacknight 6 | 3/25 | +8 Dodge. +8 Stealth |
Blacknight 7 | 3/30 | +9 Dodge. +9 Stealth |
Blacknight 8 | 3/34 | +10 Dodge. +10 Stealth +3 MP |
Blacknight 9 | 3/38 | +11 Dodge. +11 Stealth |
Blacknight 10 | 3/42 | +13 Dodge. +13 Stealth |
Deadly Intuition 1 | 3/8 | +1 Accuracy. 2% Critical. Turns 3 + Lore. Self-Only Buff (Req Lvl 6+) |
Deadly Intuition 2 | 3/12 | +2 Accuracy. 4% Critical Note: % Critical applies to any weapon. |
Deadly Intuition 3 | 3/18 | +3 Accuracy. 6% Critical Accuracy applies to bows only |
Deadly Intuition 4 | 3/24 | +3 Accuracy. 9% Critical |
Deadly Intuition 5 | 3/30 | +4 Accuracy. 12% Critical |
Deadly Intuition 6 | 3/36 | +5 Accuracy. 15% Critical |
Deadly Intuition 7 | 3/42 | +6 Accuracy. 18% Critical |
Deadly Intuition 8 | 3/50 | +7 Accuracy. 21% Critical |
Deadly Intuition 9 | 3/58 | +8 Accuracy. 24% Critical |
Deadly Intuition 10 | 3/64 | +9 Accuracy. 27% Critical |
Disarming Touch 1 | 1/3 | Range 2. +2 Security for Save. Locates and disarms traps |
Disarming Touch 2 | 1/5 | Range 3. +4 Security for Save |
Disarming Touch 3 | 2/7 | Range 4. +4 Security for Save. Becomes Cross Shaped AOE |
Disarming Touch 4 | 2/10 | Range 4. +5 Security for Save. |
Disarming Touch 5 | 2/12 | Range 5. +6 Security for Save. |
Disarming Touch 6 | 2/14 | Range 5. +7 Security for Save. Becomes 3X3 Hex Block Shaped AOE |
Disarming Touch 7 | 2/17 | Range 6. +7 Security for Save. |
Disarming Touch 8 | 2/20 | Range 6. +8 Security for Save. |
Disarming Touch 9 | 2/23 | Range 7. +9 Security for Save. |
Disarming Touch 10 | 2/26 | Range 8. +10 Security for Save. Becomes 5X5 Hex Cloud Shaped AOE |
Farsight 1 | 3/3 | Range 6. Reveals Small area. red-result is danger, green is traps, blue is safe |
Farsight 2 | 2/5 | Range 6 Reveals Medium area. (#targets = Lore) Cross |
Farsight 3 | 2/7 | Range 7 Reveals Medium area. All Ranks refund 1 AP from Surprise |
Farsight 4 | 1/10 | Range 7 Reveals Large area. Block Shaped AOE |
Farsight 5 | 1/12 | Range 8 Reveals Large area. |
Farsight 6 | 1/14 | Range 8 Reveals Large area. 5x5 Cloud Shape |
Farsight 7 | 1/17 | Range 9 Reveals Immense area. |
Farsight 8 | 1/20 | Range 9 Reveals Immense area. 7x7 Cloud Shape |
Farsight 9 | 1/23 | Range 10 Reveals Giant area. |
Farsight 10 | 1/26 | Range 10 Reveals Giant area. |
Precision Pick 1 | 6/2 | Range 1. +2 Security for Save. Tap blue locked chest or door to unlock. |
Precision Pick 2 | 6/4 | Range 1. +4 Security for Save. * See Note Below |
Precision Pick 3 | 6/6 | Range 1. +5 Security for Save. |
Precision Pick 4 | 5/8 | Range 1. +6 Security for Save. |
Precision Pick 5 | 5/12 | Range 1. +7 Security for Save. |
Precision Pick 6 | 5/14 | Range 1. +8 Security for Save. |
Precision Pick 7 | 4/18 | Range 1. +9 Security for Save. |
Precision Pick 8 | 4/22 | Range 1. +10 Security for Save. |
Precision Pick 9 | 4/24 | Range 1. +11 Security for Save. |
Precision Pick 10 | 3/26 | Range 1. +12 Security for Save. |
Ranged Onslaught 1 | W/8 | +6 Dmg. +5 Accuracy. up to 6 Range(per Weapon). 2x2 Wedge Shaped AOE (Req Lvl 18+) |
Ranged Onslaught 2 | W/12 | +10 Dmg. +6 Accuacy. |
Ranged Onslaught 3 | W/18 | +14 Dmg. +7 Accuracy. |
Ranged Onslaught 4 | W/24 | +18 Dmg. +8 Accuracy. 3x3x1 Wedge Shaped AOE |
Ranged Onslaught 5 | W/30 | +24 Dmg. +9 Accuracy. |
Ranged Onslaught 6 | W/36 | +30 Dmg. +10 Accuracy. |
Ranged Onslaught 7 | W/42 | +34 Dmg. +11 Accuracy. |
Ranged Onslaught 8 | W/50 | +40 Dmg. +12 Accuracy. |
Ranged Onslaught 9 | W/58 | +46 Dmg. +13 Accuracy. 4x4x2 Wedge Shaped AOE |
Ranged Onslaught 10 | W/64 | +54 Dmg. +14 Accuracy. |
Silent Stalker 1 | W/5 | -3 Acc. -4 Arm. 8-T Curse. 6 Range From Surprise +3 Acc, 22% Crt. (Req Lvl 12+) |
Silent Stalker 2 | W/9 | -4 Acc. -6 Armor. Curse. +4 Ranged Accuracy, 28% Critical |
Silent Stalker 3 | W/13 | -5 Acc. -8 Arm. Curse. +5 Ranged Accuracy, 34% Critical |
Silent Stalker 4 | W/17 | -6 Acc. -10 Arm Curse. +6 Ranged Accuracy, 40% Critical |
Silent Stalker 5 | W/21 | -7 Acc. -12 Arm Curse +7 Ranged Accuracy, 46% Critical |
Silent Stalker 6 | W/25 | -8 Acc. -14 Arm Curse +8 Ranged Accuracy, 52% Critical |
Silent Stalker 7 | W/30 | -9 Acc. -16 Arm Curse +9 Ranged Accuracy, 58% Critical |
Silent Stalker 8 | W/34 | -10 Acc. -18 Arm. Curse +10 Ranged Accuracy, 64% Critical |
Silent Stalker 9 | W/38 | -11 Acc. -22 Arm. Curse +11 Ranged Accuracy, 72% Critical |
Silent Stalker 10 | W/42 | -12 Acc. -26 Arm. Curse +12 Ranged Accuracy, 80% Critical |
Torrent of Steel 1 | W/2 | +3 Acc. +2 Dmg. Range 1 to 3. Curse attack -1AP. -3 Dodge. -2 Resist. Lasts for 3 turns |
Torrent of Steel 2 | W/3 | +4 Acc. +4 Dmg. Curses with -1AP. -4 Dodge. -2 Resist. Note-1 |
Torrent of Steel 3 | W/4 | +6 Acc. +4 Dmg. Curse -1AP. -5 Dodge. -4 Resist. Becomes 3 hex wedge shaped AOE |
Torrent of Steel 4 | W/5 | +7 Acc. +6 Dmg. Curse -1AP. -6 Dodge. -4 Resist. |
Torrent of Steel 5 | W/6 | +9 Acc. +8 Dmg. Curse -1AP. -7 Dodge. -6 Resist. Becomes 4 hex wedge shaped AOE |
Torrent of Steel 6 | W/8 | +10 Acc. +10 Dmg. Curse -1AP. -8 Dodge. -6 Resist. |
Torrent of Steel 7 | W/10 | +11 Acc. +10 Dmg. Curse -1AP. -9 Dodge. -8 Resist. |
Torrent of Steel 8 | W/12 | +12 Acc. +12 Dmg. Curse -2AP. -10 Dodge. -8 Resist. |
Torrent of Steel 9 | W/14 | +13 Acc. +12 Dmg. Curse -2AP. -11 Dodge. -10 Resist. |
Torrent of Steel 10 | W/16 | +14 Acc. +15 Dmg. Curse -2AP. -12 Dodge. -10 Resist. |
Boost In Budget (level 17) Attributes(8) Skills(14) Talents(10)
Note-1 with v4.1.35 because of the excellent changes to "Torrent of Steel" Tamilin cannot dual wield blades.
* Precision Pick: 5/22/14 Since the first HoS release unlocking chests and doors does not currently require require
a Security dice roll to succeed. There currently is no way to predict when the rules for opening locks will be enforced.