These tables r really awesome, I check 'em every couple weeks. Thanks!
Thank You For the last 2 years I've been able to update them within a couple of days of a new version. If you see a really old version number that means nothing has changed recently. I also perform routine audits of all the tables to make sure nothing got missed, then update the version number. A big thank you to fallen and Cory Trese for their encouragement and helping to reverse my rectal cranial inversion when I'm just plain lost.
Good morning I would like tips for a good construction of kyera, I am currently at level 6, I invested almost all attribute points in constitution, two or three in strength, and all skill points in hammers, and I would add That it would be interesting to have a guide with reviews or analyzes of each character, saying giving tips on where to invest points to create a strong persong, because kyera does not even look very good in melee or spell casting, and requires many armor and items That the other characters might be using
Post by John Robinson on Apr 29, 2017 21:46:16 GMT -5
Kyera has long been a subject of many postings. Here is where I would start.
Links you can click on: Kyera in Team Holy Rollers This plan relies heavily on Kyera as a magic user. The characters are finely tuned to work together. If you change one you change them all. Holy Rollers is a bit long in the tooth buy has continued to work well, and the plan goes up to level 45. Character Level(45) to (48) is where you will most likely be at the end of Chapter 3.
Can someone explain the reasoning of Holy Retribution (individual attack) doing less damage than Reckoning (an AoE attack)? I would have thought this would work similar to KJ's Fire bolt being a high damage repeated single target attack with his AoE attacks doing less individual damage over a larger number of targets and less attacks per turn. It seems HR should do somewhere around 100-200 dmg at lvl 10. I do expect the healer to do less damage than a mage which is the case with this 3 approach spell. I also recognize the attack has a greater accuracy than the AoE spell. Still, IMO I think it is underbalanced.
Last Edit: Jan 15, 2018 10:54:15 GMT -5 by Gr8Scott
Post by John Robinson on Feb 3, 2018 17:22:56 GMT -5
Gr8Scott When playing Kyera. Banishment(10) is my number 1 goal. Holy Retribution is used until I can get Banishment.
Banishment can hit a maximum of 25 targets in a very large area. Keep her firing, not healing others they can use healing potions for hp, and cleansing scrolls for curse removal.
You can get the best bang for your buck by adding an extra damage scroll, like +50 fire when facing mobs of trolls who are vulnerable to fire. Then every target you hit will get extra fire damage on top of holy damage.
You can stack damage scrolls to extend the number of active turns. For example before going through a door, if you stacked 5 lighting scrolls each lasting 3 turns. Your lighting damage will last 15 turns during combat.
Banishment does great damage against the undead.
HR can be used as a finishing shot for those escaping Banishment.