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Post by John Robinson on Dec 17, 2013 3:37:13 GMT -5
v1.1.19 Prologue Really grateful for the new "Lesser Suspension of Essence" potions, Restores 30 - 50 SP to all team members.
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Post by Karjus on Dec 17, 2013 5:14:06 GMT -5
Only found the new potions so far but not cleared the prologue with my new party yet. Got bored with Sorcerer and restarted to get shifty again.
Sent from my GT-I9100P using proboards
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Post by algesan on Dec 17, 2013 18:43:39 GMT -5
algesan - no conversations should be repeated in the game. If you think you have a bug, popping open a bug reports thread with details, screenshots and full device info would be great. You're the only report we have of that so far. Specifically on the secret Overcoat, or in more places? Hmmm, I didn't track them the first time through, but I had several double statements on conversations running through Normal on a Kindle Fire. I actually tried to replicate it going for the secret Overcoat and couldn't. They seemed to be a "double pump". I'll note I haven't had any going through Nightmare with Vince. Sorry, I'll keep better tabs on it next time if it repeats, I was just having too much fun playing and its like *tap, tap, tap* and the game goes on so....
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Post by fallen on Dec 17, 2013 21:15:55 GMT -5
algesan - let me know if you have any suspicion as to the pattern that might be causing this.
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Post by Karjus on Dec 18, 2013 15:10:32 GMT -5
Gone through the following maps in Part 1 since the 1.1.19 update for hidden items/objects and so forth. Going to include new dialogue I notice.
Oskahold - New dialogue with the guard in the post by the east gate. Also new dialogue prompt by the wagons on the east side of the map. Unsure if that is new however. North Vault - Nothing new located. Korvain's Trench - Nothing new located. Nordhold - Nothing new located. West Road - Gold located with Idol on the west side. Not 100% it is new, I remember the idol but not sure if the entire series of events was there. Warm Cavern - Firebrand Ring (+16 fire resist) located in southeast corner of cave.
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Post by algesan on Dec 20, 2013 20:50:18 GMT -5
algesan - let me know if you have any suspicion as to the pattern that might be causing this. I actually haven't seen any duplication of messages since my first marathon run through when I first got the game on 11 December from Amazon and played it through on Normal for the very first time, so not for the last 5+ days. I tried to replicate it in Nightmare, but no joy. Maybe stopping in activation range and then moving closer before it could trigger the text the first time? I do notice that I tend to attract related encounters into one big fight often enough and then get "Did you hear that?" messages without being dumped into combat mode as I finish exploring the surrounding area. Might be related if I'm correct about why it happened in the first place. OTOH, without any other complaints or comments from other users, it might be something you fixed in one of the updates.
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Post by Alex Fury on Dec 23, 2013 13:37:10 GMT -5
I've had that happen too. One long drawn-out fight, and then afterwards get a 'did you hear that', but not dumped in to combat mode.
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Post by contributor on Dec 23, 2013 18:03:56 GMT -5
You also get "did you hear that" sometimes when you are near a chest. It helps to alert you to snoop around a little.
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Post by fallen on Dec 23, 2013 18:06:53 GMT -5
You also get "did you hear that" sometimes when you are near a chest. It helps to alert you to snoop around a little. Exactly!
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