Oh yeah, if the Duelist replacement for Vraes is like Selen then get ready to swash your buckle and look for chandeliers to swing from. I really want to try a party of all four replacement killers....one healing tank, two dodge bunnies and a nuker with a sword.
tenbsmith - yep, a high Dexterity can help create a big pile of standard dice for ranged / magical attacks for sure. Your class determines the rate of Dexterity => Dodge, so someone like Tamilin or Selen will have a much higher benefit. In the next Episode, you will start to see the first appearance of heavier armors that reduce Dodge.
Ahhh, class affects the contribution of dexterity to dodge, now the patterns I'm seeing make more sense.
For thief/rogue types, a 1 point improvement in Dexterity (Attribute) is better than a 1 point improvement in Bows (Skill). The 1 point in Dexterity increases standard dice for all defense and all attacks. Whereas, 1 point in Bows only increases standard dice for bow attacks. Improve fighting with Dexterity and Spirit Points with Lore.
For fighters like Vraes, Blades (skill) seems better than Strength (attribute). Blades contributes to melee attack and defense dice. As written it seems strength only contributes to attack dice--I believe the games indicates strength adds to accuracy. Improve fighting with Blades and Spirit Points with Intelligence.
It depends on your builds. For example, my current Vraes in my second NM party has 42+ standard dice and 3 strong dice with his base attack. Not too shabby I think. I'm just having to deal with the buff that mobs get when the party hits ~14th level for now, but it all still looks good.
The first two sentences of those two paragraphs is true. The part about Dexterity providing more advantages per point than Bows for rogue/thiefs and Blades providing more advantages than Strength for sword-wielding fighters.
The last sentence in those two paragraphs is an approach that takes advantage of those facts, but certainly isn't always the best way to proceed.