Massive armor, resistance, and hit points. Spawns new little dudes. Walks right past any melee characters unless you can bottle neck them out.
I have a suggestion, either reduce their use, armor/resistance, or hit points. I trained up my group so they're at full power, put +hit gear on Vraes, and still I miss 1-2/3 attacks with Vraes, 1/3 with Selen, and 2/3 with Kjartan. When I do hit my damage range is 16-38 on average with any attack. And they have well more than 150HP (I don't care what the description says).
It's like facing 2-3 unhittable giant rats that poop out three more adds while you're killing Spiders of the New Father, ranged cultists and clerics. Everything about spider combat is so tedious that I wanna quit, it's that bad.
Thanks for listening to me vent. *takes a deep breathe*
I'm just about done with this fight but before I kill Vurnak, I didn't open all of the chests. Everything else is dead (I think...a couple black areas still out there but all foci are down) so my question is: do I need to run around and open all the chests before I kill him or will I have time to get them after he's dead? The temple is starting to fall apart...just wondering. Thanks!
Also, while I'm thinking about it, I know how to check to see how long all of my buffs/curses are lasting on my characters. Is there a way to see how long my debuffs on the enemies are going to last? Hard to keep track of when EA of Ash are going to end....normally it's not an issue but Vurnak hangs around long enough to wear through a few of them.....