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Post by slawyer on Apr 1, 2014 11:10:47 GMT -5
Sorry, I wasn't clear -- I mean, if Cory makes Omega Cruiser work in the ship designer, then that design should just barely fit inside the criteria for validating the design. He didn't make Omega Cruiser work though. It fails the Structure check (too high at 3.6), and Torpedoes check (too high at 2.67), and the Armor check (too high at 4.0), and the Stability check (too high at 22.07). For details about the checks I mean, please see here (I made a spreadsheet): ST-RPG Ship DesignerMy updated design is in the Design sheet. The Analysis sheet has details about each non-Alien/Hulk ship that fails each check. I'm trying to get Cory to change the min/max for all the checks to match the actual min/max computed from the ship catalog (excluding Aliens and Hulks) but he's reluctant. It would be nice to get the max values for Engines and Sails increased too, but after Cory's post referencing the "Hull 25 cutoff for fast/quick" I'm not holding my breath.
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Post by Deleted on Apr 1, 2014 17:41:44 GMT -5
Sorry, I wasn't clear -- I mean, if Cory makes Omega Cruiser work in the ship designer, then that design should just barely fit inside the criteria for validating the design. He didn't make Omega Cruiser work though. It fails the Structure check (too high at 3.6), and Torpedoes check (too high at 2.67), and the Armor check (too high at 4.0), and the Stability check (too high at 22.07). For details about the checks I mean, please see here (I made a spreadsheet): ST-RPG Ship DesignerMy updated design is in the Design sheet. The Analysis sheet has details about each non-Alien/Hulk ship that fails each check. I'm trying to get Cory to change the min/max for all the checks to match the actual min/max computed from the ship catalog (excluding Aliens and Hulks) but he's reluctant. It would be nice to get the max values for Engines and Sails increased too, but after Cory's post referencing the "Hull 25 cutoff for fast/quick" I'm not holding my breath. Even if ships past 25 hull can't be fast/quick, there can certainly be ships that are only fast or only quick. Just make raising engines past Max decrease max sails and vice versa. Same for crew and cargo. He can tweak the armor ratios at lower hulls such that 15 hull can have 15 armor, 30 hull can have 20 armor, etc. He can also use the points system I suggested to increase max statistics without allowing a 30 hull fast/quick ship
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Post by Cory Trese on Apr 16, 2014 14:45:41 GMT -5
The best idea is to make a really great ship designer that includes the best model from the original ship designer.
If we change the core rule, we'd want to change 600 ships and eventually we've given up everything that makes ST great.
I'm on a mission to make protect ST RPG and advance new ideas in other games that do not have 2,400 hours of work already put towards perfecting them.
I think you guys are going to love the "Reactive Mass" system in 4X Ship Designer.
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