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Post by fallen on Jun 26, 2014 8:09:08 GMT -5
phaze - interesting, we worked through the issue and fixed it with all curses. Real armor values are displayed in the monster details box, so are you seeing the armor return to its uncursed value during this time?
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phaze
Exemplar
Posts: 368
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Post by phaze on Jun 26, 2014 11:28:35 GMT -5
Yes. The armor values return to their uncursed, normal values. Cursing them in that same turn does not reset the armor either. The curses do kick in when I go to the next turn though.
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Post by fallen on Jun 26, 2014 12:39:13 GMT -5
phaze - ok, we'll take a look under #HOS-2492.
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Post by Cory Trese on Jun 27, 2014 16:24:01 GMT -5
Yes. The armor values return to their uncursed, normal values. Cursing them in that same turn does not reset the armor either. The curses do kick in when I go to the next turn though. What device, market and game version?
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phaze
Exemplar
Posts: 368
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Post by phaze on Jun 27, 2014 19:23:49 GMT -5
iPhone 4S version 7.1.1 playing HoS 2.1.51
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Post by Cory Trese on Jun 27, 2014 20:32:22 GMT -5
iPhone 4S version 7.1.1 playing HoS 2.1.51 Same hardware and software I'm using for testing. Cannot reproduce after 2.1.47 updates. Just spent about an hour with the debugger and triggered almost 20 combats, wasn't able to see any issues You said "The armor values return to their uncursed, normal values" ... how are you measuring this? I'm looking at the monster pop-up messages and the combat logging.
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Post by fallen on Jun 27, 2014 21:11:18 GMT -5
Perhaps some screenshots?
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Post by Cory Trese on Jun 27, 2014 22:02:43 GMT -5
I was able to reproduce here. Working on figuring out what causes it.
Thanks for the report.
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