Xenos have 3 basic types of ships. (Please correct me if there are more. But I haven't seen them as yet. Even on hard with level 50 Dark Terror) Mass driver. This is an in-close combat ship. Capable of establishing a colony. Missile ship. Designed for long range combat. Torpedoes and colony invasion. Colony ship. These have a simple gun attack and can colonize or invade planets.
Xenos have 4 basic types of ships.
- Colony Ship: these have short range gun attack, and seek out new worlds to Colonize. - World Killer: these ships have a short range gun attack, and seek to invade player worlds. - Missile Boat: these ships have a long range, planet-skipping hyperwarp torpedo attack. - Gun Boat: these ships have a powerful short range attack, and form the bulk of battle lines.
The pleasure of being corrected ;>
I lumped the worldkiller class in with the mass driver ships. But only because the design is very similar and they are both "close range" ships. I have seen the Xeno colonize worlds with a worldkiller, a mass driver and 3 times with their missile ships. I have seen their colony ships but have yet to see them colonize aplanet using one... usually its one of the other ships....
Just like the Military Transports a player can build, it is possible to use a single ship to remove the Xeno from a particular planet and then colonize that planet. It makes sense that the Xeno would killer class ships should have the capability of attacking colonies and making them.
There has been occasion where I have caught and destroyed a Xeno colony ship, or completely surrounded a Xeno colony ship to prevent them from colonization, only to watch the world killer ship that I let by or didn't focus on destroying colonize a planet.
Since I usually play on my tablet, the designs for the Xeno colony ships and world killer ships are obviously different.
The quickest map to check this on would be the Rinze 32x32 with 30 worlds, small map that is available on both free and elite versions. The randomizer tends to place the Xeno in the bottom right hand corner giving them fast access to the 2 planets at 15:28 and 16:29. Which they will attempt to colonize one of those 2 spots for their 4th world around turn 3 or 4.
When in doubt...Lock 'n Load!
www.fallencomics.com www.LordofSyn.proboards.com ~Freelance writer, gamer designer, and gamer. I have more than a few projects I have my hands on right now. In addition to writing CK fan fiction, I am also devising a CK inspired game built with LBP2 and a TOP SECRET CK project to be announced at a later date.
I disagree, but I won't argue -- in my opinion, Colony Ships can not invade -- only colonize.
I am working on adding details about each Political event to the guide. Already have comprehensive economic details in there.
I think it might be a relational thing. I have built military transports withouta colony module, and have kept the create colony training option installed. It is also possibly to build a transport ship that has a colony module and drop ships so applying both invade and colonize abilities in 1 ship.
As for Xeno colony ships, i have seen them colonize and attack ships, but never attack planets. Just as the World killers can attack ships, worlds and colonize a world. (unless there has been a change to that ship class)