So I guess having to wait about 40+ turns before you can really start working on building up a colony is normal in this game... /sigh ;-)
This can definitely be frustrating early game, but also generally all you're dealing with. I would suggest building an extra hab unit or two before your favorites, while focusing research on getting that starport 2.
Here's a slight tweak on the approach you describe for starting a colony with Starport 1. The idea is to finish the Factory ASAP, once that is in place, it is easier to keep up with population. All building is subsidized. Start building the first Hab Unit. Once that Hab is within 1-2 turns of completion, start a Factory and make it the top priority. At that point the Factory is being built and the Hab is on hold. Once population goes to 2, make the Hab top priority and finish it. Then let the Factory be built for a couple of turns before starting your next Hab Unit. Etc... The colony will be overpopulated at times, but the factory will be done sooner.
A new question came up: I can't really work out what exactly "Trade Focus" (javat) does. There is also "Research Focus", buit I haven't researched this yet. "Enact system wide focus on Trade. 10 TP bonus"
Now, this stays idle in the production queue at 99/100 CP. And then the status is "100% - Active" So I assume I get that bonus now.
What does "system wide" mean? Do I need it just once for all colonies? or is it a bonus for each individual colony (I built it on more idle Javat colonies, and for those I checked the TP didn't increase, at least not by 10.
If I do need it only once - I assume I loose the bonus if I were to cancel it from the queue? Do I keep the bonus though if it's just at a lower spot of the queue (it still says "active" then).
Can someone explain the difference between the difficulty settings (easy, normal, hard, etc), and the enemy settings (easy, average, extreme, etc)?
New to the game, so trying to find some easy maps to learn, practice, but choices seem limited. The maps I'm interested in most have a average or hard enemy choice, not easy. I know you can reduce enemy numbers, and set the game map to easy (with game description stating easy AI), but don't understand the correlation between the 2.
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