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Post by Cory Trese on Apr 4, 2023 10:05:27 GMT -5
We've moved pretty much completely over to Discord at this point. It has forums, Studio meetings, threaded discussions and around 6000 members. Andrew and I are online constantly and we're coordinating builds, alphas and all the stuff do online there. discord.gg/tresebrothers
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Post by Cory Trese on Apr 4, 2022 9:20:48 GMT -5
Working on this for the next patch
RIP the end of free money
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Post by Cory Trese on Jan 10, 2022 10:38:33 GMT -5
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Post by Cory Trese on Jan 5, 2022 9:03:36 GMT -5
Perhaps in STF2!
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Post by Cory Trese on Oct 4, 2021 19:47:10 GMT -5
However, junior crew will gain levels much faster, because they need many fewer XP per level--this is actually pretty helpful, since it allows new crew to catch up to more experienced ones quickly. By design, yes
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Post by Cory Trese on Oct 4, 2021 19:46:44 GMT -5
Good times. So many mechanics and rules it is easy to forget.
Can't wait to build an even bigger Star Traders =)
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Post by Cory Trese on Oct 4, 2021 19:45:33 GMT -5
If you are playing on Desktop, most players use the keyboard shortcut bound to '1' by default.
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Post by Cory Trese on Oct 4, 2021 19:44:28 GMT -5
I'd also like to chime and apologize that you found so little to like in Star Traders: Frontiers. We will keep working to improve and the next game is likely to have a different (although no less complex) Reputation and Renown system. If there is anything we can do to help (refund, etc) just let us know. Again, very sorry
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Post by Cory Trese on Oct 4, 2021 19:39:58 GMT -5
Awesome. Love to see these ultra-rare edge cases.
I can move this one out of Bug Reports or we can just let it drift off into the void =)
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Post by Cory Trese on Oct 4, 2021 19:36:42 GMT -5
This is also something I'd love to see, as without this, I constantly need to be concerned about what's currently in my talent pool when considering a new talent to pick on a crew member, because I'll see a talent on them that I like, but then think "wait, does another crew member already have a talent in the same "category" AND one that I'd prefer to fire instead of this one? The talent choosing UI does show # of other talents in the same category, but not what they are or who they're on, so you have to browse through your other crew members to figure out what are all the talents in this talent "category", and then make a determination if you really want to add a new talent to that pool, or to avoid it to keep that talent category more "pure" with the talents you want most. Sure, one can come up with a lore explanation, but from a UX standpoint it's something I would be happy to avoid. It would be quite enjoyable to: a) not have to remember/scour the crew every time when considering a new talent, and just pick what looks good for the current crew member b) have options to pick from different talents in a category when there is a trigger for that talent category to fire. Then it really feels like you have more active input and value in the variety of talents available to you. Though I share the above commenter's concerns about the UX for having to pick between talents whenever one should fire. That would likely get a bit much if it happened in every talent trigger scenario (analogous to navigating a website and having a popup every few clicks - ugh). Still, there could be a middle ground. For example maybe only certain talent categories would trigger user input (like how the Victory screen currently does). For example, maybe when accepting a mission, you get a screen to pick from a mission acceptance talent. I can't imagine it being any real bother to users doing this one mission acceptance (though hyperjump or landing talent selection popups might be a bit much). Or, some option for the user to designate talent preferences to trigger automatically in the future (or something like a "remember my selection and reuse next time if possible" checkbox). This post is the reason why we spent so much time building the Talent Manifest. There is no practical need to scour or remember Crew Talents when considering a new Talent. In a future game we will likely allow your Captain to prioritize certain Talents by applying a star or other marker -- to signify that your Captain and Crew put a priority on that result. Popping up a UX per test is a hard no, from a design standpoint.
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Post by Cory Trese on Oct 4, 2021 19:35:18 GMT -5
Imagine if she'd been truly gifted, instead of being a frail little thing.
lol
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Post by Cory Trese on Sept 20, 2021 13:51:39 GMT -5
Yay! What I'd really love to see is a way to mod the starting build--number of each job type, starting jobs for officers, maybe even priorities for which officer gets the best rolls. Thanks for the feedback! That is not within scope of the modkit. Maybe in the next game!
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Post by Cory Trese on Sept 20, 2021 13:50:28 GMT -5
Sometimes the greatest leaders aren't wise, they're just stubborn and fully committed to a righteous cause.
In fact, sometimes understanding the odds does more harm than good.
Never tell Kolber Vopane the odds. He won't understand anyway.
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Post by Cory Trese on Sept 19, 2021 7:35:35 GMT -5
Another one!
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Post by Cory Trese on Sept 19, 2021 7:35:20 GMT -5
Hiring other Star Traders is outside the scope of STF. Maybe in a future game!
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