|
Post by Cory Trese on Sept 19, 2021 7:33:27 GMT -5
Can you please confirm specifically that conscripts & spice recruits from the same world have their attributes generated in the same way & should therefore have, on average, roughly equal attribute spreads? (assuming a conscription talent is used to mitigate the downsides for the recruit?) Attributes are certainly one of the downsides of conscripted crew. (Note: You can't conscript Officers.) Conscripts & spice recruits from the same world will NOT have the same average attributes. Conscripted Crew will (on average) be lower. Exceptions, of course, exist.
|
|
|
Post by Cory Trese on Sept 18, 2021 15:01:54 GMT -5
They will seize cargo based on the Quadrant's Owner in most cases.
Scum, either way. I hope you got your revenge!
|
|
|
Post by Cory Trese on Sept 18, 2021 14:58:59 GMT -5
Thanks for the feedback. Keep in mind you cannot recruit Officers!
In general, there is nothing here to fix. This is all part of a battle tested design, honed over years and confirmed with millions of data points.
Perhaps in the next game we might do something different. I suspect we might!
For anyone else who's looking at the numbers, the following facts are true:
- The game uses a home planet system for conscripted crew generation - This is part of the design of the game and is carefully balanced in the math
|
|
|
Post by Cory Trese on Sept 18, 2021 14:54:35 GMT -5
Thank you so much. It is great to hear some positive feedback sometimes!
Glad you are playing and enjoying our game, Captain.
|
|
|
Post by Cory Trese on Sept 18, 2021 14:53:43 GMT -5
Hello, I just bought this game and I am getting this exact same bug but I am not on Big Sur. I am on the previous OS, Mojave, 10.14.4. Any suggestions? I'd suggest upgrading to the latest Mac OS X and see if the issue persists. I suspect it is just an OS conflict issue Apple introduced when the revised the way fullscreen systems work in the SDK. For compatibility reasons, we are pretty much required to link to what Apple tells us to link to. I'll do some testing on Mojave -- last time I checked, Apple was still supporting both modes but that may have changed -- they didn't announce the change in the first place, so another change would not surprise us!
|
|
|
Post by Cory Trese on Sept 14, 2021 15:03:02 GMT -5
Weapon's grade trolling.
|
|
|
Post by Cory Trese on Sept 14, 2021 6:41:52 GMT -5
This thread contains less than 278 typos. The subject contains a mistake -- it should be more like "25 typos"
|
|
|
Post by Cory Trese on Sept 13, 2021 20:45:09 GMT -5
Some additional information about ship types: startraders.fandom.com/wiki/Ship_EncountersI don't think we're planning on any changes or "clarifications" to the bribe mechanic -- I'm very happy with how it works, as a player and a maintainer. As always, we'll keep an eye out for feedback and changes in the player data as the game continues to evolve.
|
|
|
Post by Cory Trese on Aug 31, 2021 6:47:30 GMT -5
Understood, it's just I don't want to sit at a keyboard gaming any more. I totally agree. It's part of why I'm so excited for the Steam Deck that's coming out soon. Mine isn't supposed to ship until Q2 2022, but well... I guess that's still soon. We have Steam Decks pre-ordered as well, so we will be keen to test and ensure smooth operation on our entire catalog. May Shalun Protect.
|
|
|
Post by Cory Trese on Aug 31, 2021 6:46:48 GMT -5
Sounds like you are missing a step. Can you post some screenshots to IMGUR or Discord?
|
|
|
Post by Cory Trese on Aug 30, 2021 9:30:32 GMT -5
Live on mobile (Apple, Android)
|
|
|
Post by Cory Trese on Aug 30, 2021 9:30:08 GMT -5
Neither Google nor Apple are excited about game mods as a platform feature.
They will not give preference to, or support in the store, a system of mods. That makes it very hard for indie developers.
We really cannot afford to create our own infrastructure, support, secure and deploy it for no advantage.
Steam is the dominant force in gaming not because of one feature -- but because the sum of its parts make it very, very strong.
|
|
|
Post by Cory Trese on Aug 28, 2021 11:09:31 GMT -5
Good catch, thx
|
|
|
Post by Cory Trese on Aug 26, 2021 7:16:10 GMT -5
My question is, if done right, can Guns/Torps take aliens out? I know there are many variables of course. But in general, does a Gun/Torp Captain have just as much chance for success against aliens as a Boarding Captain if both captains are leveled properly? Yes, 100% -- at the game's height, Boarding was more popular but both are totally viable. You want to pick an ideal range for your ship (Torp or Gun) but have a backup when the enemy pushes you out of range. Gun/Torp is more nuanced and thus more difficult. Boarding strategy is as follows "Hit them some, now get to boarding range, board to destroy the enemy" Gun/Torp is more like "press the right sequence of buttons to win" but is defo my personally preferred way to play. It feels a lot more decisiony. Once you're actually leveled up correctly and fighting the BIG risk of Gun/Torp is that the opponent gets away. You'll fight at range 4/5 at lot as a Torp'r which means there is a risk of that low % shot escape roll by Merchant. Not a problem with Xenos tho.
|
|
|
Post by Cory Trese on Aug 26, 2021 7:10:55 GMT -5
Hardcore. I sometimes forget how huge that game is!
|
|