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Post by Cory Trese on Jul 27, 2018 9:39:31 GMT -5
Xeno were being conscripted?!?! Definitely got to make sure this update doesn't download before I can get one. It was very rare bug, maybe in 1 in 700 or something Victory against Xeno the game would get confused and think the Xeno were not Xeno. Caused by a combination of a certain Conflict + Certain Rumor + Certain Card + Random Chance. If you managed to make it happen, then you're a true Star Trader's Zendu Master
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Post by Cory Trese on Jul 27, 2018 9:38:08 GMT -5
I need to check GitHub and see if the planner needs an update.
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Post by Cory Trese on Jul 27, 2018 8:36:58 GMT -5
Thanks, fixed.
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Post by Cory Trese on Jul 27, 2018 8:36:46 GMT -5
Meel,
I'm sorry you feel that way.
I hope you are able to get a refund.
Thanks for posting, Cory Trese
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Post by Cory Trese on Jul 26, 2018 20:31:24 GMT -5
I did not study it carefully, but I found the windex a little low on fuel range, and removing the RSM makes it even lower. i think you're right. i can fix this. this is fixable
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Post by Cory Trese on Jul 26, 2018 15:19:05 GMT -5
The list the max
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Post by Cory Trese on Jul 26, 2018 13:53:35 GMT -5
Yeah, that is a bummer. Will be a net nerf to the ship, making it less effective overall.
but that's why starting ships are not as good, nor as flex, as custom built ones.
will fix. Thanks, RIP Vindex@!
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Post by Cory Trese on Jul 26, 2018 10:59:41 GMT -5
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Post by Cory Trese on Jul 25, 2018 23:56:17 GMT -5
Should I try to reconstitute these posts into the Wiki? Or are these comparisons part of something you're already planning to import.
They're really great.
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Post by Cory Trese on Jul 25, 2018 20:00:58 GMT -5
Unique POV. By what criteria are you deciding that the Cautela Heavylift and Dragoon Cruiser are more powerful ships?
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Post by Cory Trese on Jul 25, 2018 16:43:36 GMT -5
we've decided this is a bug
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Post by Cory Trese on Jul 25, 2018 16:37:07 GMT -5
working as intended -- enjoy your rare draw
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Post by Cory Trese on Jul 25, 2018 12:08:21 GMT -5
The order of priority for ship defeats is as follows.
- Hull Destroyed - Captain Killed (killed DEAD) - Piloting - Ship Ops - Ship Morale Loss - Engine Destroyed
Unfortunately for balance, design, effect, cost and user understanding defeats are not multi-faceted.
Defeat is a single deterministic state.
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Post by Cory Trese on Jul 25, 2018 11:32:16 GMT -5
Update is now live!
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Post by Cory Trese on Jul 25, 2018 10:12:27 GMT -5
those properties belong to the Engine, however. Possibly an opportunity to fit into the design worksheet using these ideas for a new engine class.
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