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Post by slayernz on Jun 26, 2019 20:34:06 GMT -5
Yup, that's what I'm experiencing as I properly transition to ST2. I went full Pilot from day 1 and have so many holes in my ship's hull that I may as well be filtering the universe
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Post by slayernz on Jun 26, 2019 19:29:35 GMT -5
I popped into Discord a few times during my paws from the forum ... I missed the twitch feeds tho
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Post by slayernz on Jun 26, 2019 19:14:07 GMT -5
The bartender goes "Where the hell have you been?!?" The cat simply replies ... "I've been on paws." Questions! ... where the hell is the spice den section, or was there not a section and it was part of the general ST group. It shows how long I've been away, I can't even find the local spice den! Why is combat in ST2 so much harder than in ST1 Well okay it isn't harder (it is it is) .... it's different (it's harder). I have so much to learn and spent about 30+ hours playing ST2 while flying around the world (actually, I went half-way around the world to Sweden, loitered there for a week, then to London before back to Sydney. I therefore didn't go right around the world, but clearly got half way, got bored, and went back the way I came). It's mildly addictive, way way WAY more complex, and somewhat confuzzling. In saying all of that, it seems that I am back. Please treat me as a newbie because I do not know what I am doing, and am probably acting about as skillfully as a veteran Steel Song captain (haha, veteran. As if they make it beyond their first year before the cardboard in their hull buckles) ... I'll come back with real-ish questions, a few requests for enhancements, and generally try and do the cat-chup thing.
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Post by slayernz on Apr 8, 2018 17:34:11 GMT -5
What happened on the 5th of September 2013?
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Post by slayernz on Mar 12, 2018 19:09:34 GMT -5
Guess i wasn't missed too much on the forum was i ? Well i was 99.9% on discord. So there is that. Well i'm baaack! If you wos on Discord, then you aren't too far away - and able to hear the juicy goodness and wisdom of the TB's
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Post by slayernz on Mar 11, 2018 21:56:56 GMT -5
Well where is she then? She's missing I tells you.
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Post by slayernz on Mar 11, 2018 16:47:04 GMT -5
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Post by slayernz on Mar 11, 2018 16:30:34 GMT -5
Yup, Nothing to see here, move along peoples
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Post by slayernz on Mar 1, 2018 22:23:17 GMT -5
Damnit - I just finished episode one - how many did you stick in there that are new? Do I has to go back and star again cos of FOMO?
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Post by slayernz on Mar 1, 2018 22:21:59 GMT -5
I was finishing up the end of Episode 1, but my phone didn't have any of the other Episodes (I hadn't restored purchases). I completed Episode one and the game reported that I had completed Episode 1 and I could continue if I purchased the next episode.
I couldn't go anywhere until I did the purchase (which I did via clicking "Restore").
However, once I clicked restore, the only option I found was chatting to Giova, and then having a team-meeting in the library. From there, the only option was to go on, which took me to Kerns End. I couldn't say "no, I want to loiter around the keep for a bit longer". Every time I chose "no", it took me back to the team meeting again until I chose that I was ready to go, where it dumped me in Kerns End.
I had to go back into the keep again so that I could trigger the store room quest. If I didn't know about the quest, I would have never seen it.
So - maybe if a person says that they don't want to start off on Kerns End, let the player stay in the keep and keep wandering around.
Hmm ... that wasn't really a bug was it. It was more of a wish or enhancement request.
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Post by slayernz on Mar 1, 2018 21:47:18 GMT -5
drspendlove Fantastic. The learning curves for the TB games sometimes becomes very daunting. a tutorial might be very helpful, but on the other hand, because STF is such an open game, there are so many different approaches and styles you could try and each would be equally as viable (or not). Tutorials in a sandbox type of game will cause newcomers to approach the game from only one angle, and then they might miss out on all the juicy good stuff. In saying all of the above - I NEED to invest more time myself to play the game and get my head around everything. It's such a different game to ST1.
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Post by slayernz on Feb 28, 2018 20:59:33 GMT -5
"Bloodstone Crystal"
"Crafting item: a shard of power crystal, a gathering of destructive energies at the world's cracked laylines"
"laylines" should be "leylines"
Also, in the "item" display, the text for this item over-flows the box that the item is held in.
perhaps shorten the text to read:
"Crafting item: a shard of power crystal formed from destructive energies at the world's cracked leylines"
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Post by slayernz on Feb 18, 2018 17:17:59 GMT -5
drspendlove BF is an outstanding turn-based strategy, where planning and positioning are significantly more rewarding than an approach of leap-in, guns blazing. For me, the BF game (and it's predecessor, Templar Assault) remind me a lot of the old Rainbow Six game where you spent as much time planning out where your team would move as you did conducting the mission. I love the whole idea of strategic placement, heavy weapons laying suppressing fire, with scouts probing for the path of least resistance. TA is a great game, albeit missing the richness of character/team development paths. That does, however, bring me back to your original question of BF vs HoS. They are both turn-based games, and both involve bringing a team on a journey. The key differences, as many have pointed out, is the rich RICH story line and open-scripting that makes HoS one of your instant-classic adventure RPG's. Some of the choices you make early and mid-game have dire consequences to the way the later portions play out. You still have an amazingly well structured character development structure, and so many different ways you can make each team member be critical to successful operations. There is, therefore, no "one build" that you must configure in order to be successful. I'd be more likely to compare HoS to Baldurs Gate than to, say Diablo. Oh oh ... what else. HoS is of course set in a world with bows and swords and other sharp stabby stabby things. Having a heavy Neptune would be awesome (hint Cory and Andrew - think "cross-over" ) Also - when one team member dies, you fail. Also - your four characters in HoS are the same four right through. No switching characters out depending on the mission (again, Heavy Neptunes would be awesome in some of the sieges) Overall, even though HoS is different, I think it would still be a great experience for you to play compared to say STF, or even CK. Try out the free version first (which gives you the prologue). By the end of the Prologue, I'd hope that you'd be hooked and want to buy all of the additional episodes and characters - but one thing at a time. As the Spice dealer says in the dark corner of the room. "Try it. You might like it. Go on, first hit is free"
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Post by slayernz on Feb 4, 2018 17:16:24 GMT -5
For me, Genocide is worse than generic mass murder. Yes, kill 100,000 people randomly vs killing 100,000 people of a particular ethnic background results in the same number of people dead, but the thing that sets Genocide up on the pedestal of not-very-niceness is two-fold. 1) The purpose of genocide is to remove that ethnic group from the landscape (or at least in your corner of the world); and 2) Cause enough fear and panic among that specific ethnic group such that they leave your corner of the world and become SEP (Someone Elses Problem).
Genocide is almost always politically driven, is based on 100% hatred of an ethnic group, and is motivated by xenophobic attitudes. Genocide is also done with the proxy will of the majority will of the nation in which it is conducted - that is, if the majority of the population were tolerant of an ethnic minority, attempts at killing off that minority would be met with rapid protests from within your sovereign borders. Civil uprisings and protests are harder to quell than the yammering of the international community (see Myanmar and the effect of international will).
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Post by slayernz on Feb 4, 2018 16:58:55 GMT -5
cmrenberg welcome to the forum - I completely agree that for turn based games, the Trese Brothers have all but perfected the format. The clever balance between story, character design and balance, depth of customization, and complexity, wrapped around a cleverly crafted UI that just works makes for compelling playing. If you like BF - you'll also like Heroes of Steel, not to mention their earlier games too. Your tactics of hit and backing up is definitely viable as is full out assault, and inch-by-inch defensiveness. The ability to customize character design and loadout, along with research tree options allow you to really optimize for your particular playing style. I'm really glad that you aren't assuming the game should be a cakewalk and that deaths are a really bad thing
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