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Post by VincentD on Jan 30, 2014 18:06:59 GMT -5
It would be a nice addition if we could see in a saved game's description how much time was spent in that game.
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Post by VincentD on Jan 30, 2014 17:39:51 GMT -5
Fantastic work as always guys! Very fun character to play with!
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Post by VincentD on Jan 23, 2014 23:02:21 GMT -5
Thank you! Good idea!
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Post by VincentD on Jan 23, 2014 23:00:16 GMT -5
Also I gotta say movement outside of combat could not be better! Well... It could if there was no delay between the cancel move and pick new move but with the latest update its way better than I thought it would become.:-D What delay are you talking about? I can certainly fix it if it doesn't need to be there. There is a limit to the code's compiled speed against the CPU and GPU. There is a limit to the speed players will tolerate things moving before it reduces the visual appeal of the game. Anyway, I'm glad this recent update made you sorta somewhat temporarily pleased. =) First of all I am EXTREMELY pleased with HoS since day one make no mistake!!! The delay I'm talking about is when your character is moving and you try to double tap on a tile to cancel and move to that new direction. Doesn't work, only the stop command registers.
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Post by VincentD on Jan 23, 2014 22:55:58 GMT -5
Cory TreseI think what VincentD is looking for in a reward would be found by revisiting the tombs later in the storyline. This bug only fixed the reappearance of the quest in the log. It did not provide new and improved rewards for the quest, those are already there, right? Didn't get any rewards, period.
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Post by VincentD on Jan 23, 2014 22:52:14 GMT -5
I'll revisit them because the quest entry(which dissapeared after talking to the lady) said that I have to protect Oscahold for the spirits to be at peace again, by that point I only cleared the north area, not the farms.
Cory Trese: this also relates to my bug report about the thief not able to unlock the door leading to the 2 tombs.
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Post by VincentD on Jan 23, 2014 22:02:36 GMT -5
Concerning this quest. I initiated the quest without talking to the old lady, explored the tombs, and when I got back to Oskahold I told her I found then so she said thanks blah blah. But I received no XP or gold or items from her! Normal! If so... Sucks!
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Post by VincentD on Jan 23, 2014 21:51:37 GMT -5
Also I gotta say movement outside of combat could not be better! Well... It could if there was no delay between the cancel move and pick new move but with the latest update its way better than I thought it would become.:-D
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Post by VincentD on Jan 23, 2014 21:47:55 GMT -5
VincentD - thanks! It definitely makes a massive improvement to the visual quality of the game! It's those little things that makes quite an impact in the long run. Let's say you started with that clear font and for some reason you switched back to the old blurry font. 95% of players wouldve noticed instantly and demand you change it!!! Lol! Well handled as always.
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Post by VincentD on Jan 23, 2014 18:02:04 GMT -5
And the new font looks much clearer!! :-D
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Post by VincentD on Jan 23, 2014 18:00:23 GMT -5
Fantastic tweaks guys, keep up the great work! Can't wait for what's gonna come next!!
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Post by VincentD on Jan 22, 2014 20:17:31 GMT -5
My first thought was that your USB port can't convert to the optimal voltage and is acting like it was plugged on a PC which is not nearly sufficient for today's hardware. So might be your adapter not converting the right uptimal voltage for the device.
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Post by VincentD on Jan 22, 2014 20:11:40 GMT -5
I was in the warm cavern and right at the locked door before the tombs I tried to unlock it using her skill however every time I got an error saying not enough AP available. Obviously this was out of combat and she was fully healed. I backtracked and found a locked chest, same story, not enough AP available.
The only solution I found was simply to quit the game and restart and all was fixed. Small bug but annoying.
Android 1.1.35
Sorry if this was reported before.
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Post by VincentD on Jan 22, 2014 20:05:05 GMT -5
That's really interesting - I can understand why in that game, and the logic flows to non-combat movement in HS too. Combat is a different kettle of fish and the double-tap works well there, but non-combat is all about simplicity of movement, especially moving in the large areas that can be found in HS What I wanted to write but much clearer, thanks!
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Post by VincentD on Jan 22, 2014 20:02:02 GMT -5
Have you gotten level 50 on ST on Impossible in only the Victus? I try to do that while I am waiting for things. That's a good idea! Still have lots of achievements to unlock!
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