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Post by dashit on May 31, 2015 9:54:18 GMT -5
Thanks Cory Trese, that last post was a very interesting read and gives insight into the competing demands you're trying to meet. When you're ready, it might be useful for someone to start a mechanics of invasion thread, sort of like the combat mechanics thread on the HoS board. Cory awesome stuff. One of the draws for many of us, at least myself, to your games is the detailed mechanics and mathematical nature of those mechanics. People that want to play simple red light green light button smash games can play candy crush. Don't miss construe our comments as you having developed the game poorly. I think you took a big step in the game and that left us in the dust trying to catch up. I do think some more participation on the forums could lead to more info for game mechanics and make things easier. We don't need to know all of the mechanics but a basic road map and correlations would be nice. Keep up the good work.
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Post by dashit on May 31, 2015 2:58:41 GMT -5
Also Cory on the military transport upgrades if you do not delete the original upgrade the ship comes with you can select a second upgrade of the same category. Not sure if the bonuses stack but I was able to build ships with both light mechanized brigades and assault brigades. I think you can do the same on some of the other ships as well. If you delete the upgrades it will only allow you to select one from that category.
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Post by dashit on May 31, 2015 2:52:31 GMT -5
Been playing most of the evening and had some better success with some combos. The one thing I noticed is with the current setup you almost have to do the invasions one at a time. Similar to how the rest of the ship combat goes. I may need to scout the planet (usually if I see ? ? ? In the defense column, which comes and goes even if I have been hammering on the planet for a bit) but sometimes after the scouting I can invade for a few turns in a row. The problem seems to arise when this scouting effort "wears off" which is usually in the middle of a round of fighting. Then I end up losing a couple ships. If there was some way to indicate what tactic would be needed it would better aid us in making choices between scout/bomb/invade. Similar to how you and which ships you may use to attack xeno ships. Currently invasion is not a very interactive feature of the game. What also would help is more documentation on game mechanics. Don't have to tell us all the secrets but a basic road map would be nice.
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Post by dashit on May 30, 2015 19:37:50 GMT -5
Any resolution on this subject?
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Post by dashit on May 30, 2015 17:17:47 GMT -5
Is there any where on the forum we can find info on balancing the military transport ships to be effective. I am struggling to find how to balance these ships out to be effective. While I get that dumping points all in one skill is not effective and your combat order should be critical there is also zero info out there I can find on what stats effect what actions. It also boggles my mind that the stock military transport is completely useless regardless of what order I use scout/bombard/invade. They all blow up in a single turn. Just looking for some info versus hours of trial and error to finish a game.
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Post by dashit on May 30, 2015 16:47:05 GMT -5
Check and see how many slots each of the items you are trying to select will take up. I know that most of the invasion pods I use take up two weapon slots. Look at the descriptions if each weapon to see the number of slots required.
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Post by dashit on May 12, 2015 9:26:42 GMT -5
Damn what a rip off. The quality was 2 so it was doomed from the start. Just didn't know that could happen right away. Figured they would at least get mad at me after I overcrowded and starved them to death for a few centuries. Thank you for the help and replies. Love the game. Just wish there were random xeno encounters that required to keep you on guard. Game currently plays in two parts. Build up your empire then when you are ready to fight you can. Aliens have not bothered at all rill I pick on them.
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Post by dashit on May 11, 2015 23:47:38 GMT -5
In the same turn that I established a new colony on Munaitti Settlement, syndicate rychart sold the rights. Not sure if this is a bug but seems odd since this is the only time a clan has sold settlement on me and it happened in the same turn it was established. Did I at least get some cash for this? Year 7.17 on Rim 100x100 (60 worlds) on hard with 2 enimies. Have a screen shot if it helps.
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