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Post by commiades on Apr 1, 2019 11:07:00 GMT -5
Straight Blade (1-H, Ep. 4) 3 AP, 9 acc, 8 parr, 71-137 dmg, 1 mp, 20 fire, 4% crit, 50% crit dmg, 6 dodge
3 AP, 9 acc, 8 parr, 66-135 dmg, 20 lightning, 2% crit, 30% crit dmg, 12 lightning resist, 4% sp drain
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Post by commiades on Mar 30, 2019 5:26:20 GMT -5
Well, the honeymoon with this group finally ended; they were cruising through the CoD with virtually nobody doing major damage. They had just finished visiting the Storm Bros and stopped off to visit Gholla Heights where Vraes was almost killed at the first combat -- he stepped out and was surrounded and each blow was doing around 100-200 damage. It was time to add some gear to add Parry and Dodge.
Still no deaths, it's just their immunity had lasted so long I was beginning to think it was permanent. The periodic change in the ability of encounters depending on level makes things interesting. An encounter that one party meets at Level 18 may be a breeze, while another party meeting it later finds the enemy dangerous, and vice versa. It's mostly comes from becoming overconfident. I've learnt to be caution of Ratkin in places like the Darkmoss or Crag Peak. I'm more blasé about Orcin, as they mostly miss and the Storm Bros ones had been doing negligible damage. Hopefully from now on Vraes can stay ahead of attackers by boosting NM (too much BR is probably not wise, but hard to resist).
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Post by commiades on Mar 30, 2019 0:55:04 GMT -5
Morningstar (1-H, Ep.3) 3 ap, 8 acc, 6 parr, 61-134 dmg, 100 hp, 170 sp, 20 ice, 6% sp drain
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Post by commiades on Mar 30, 2019 0:46:27 GMT -5
Leafed Blade (1-H, Ep. 3) 3 AP, 7 acc, 8 parr, 57-118 dmg, 16 fire, 12 holy, 4% crit, 40% crit dmg
3 AP, 6 acc, 8 parr, 61-120 dmg, 16 ice, 12 lightning , 6% SP drain
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Post by commiades on Mar 28, 2019 12:24:36 GMT -5
I could see Ferocity and a 3AP 1-H weapon working for getting maximum strength bonus, but I'm pleased to see 2-H weapons are viable; I'd always given up on them, reverting to sword and shield.
In terms of armour soak on ranged attacks, what sort of damage do Episode 4 ranged do? Some of the Weaver's minions are pretty brutal; lack of shields and their auto-block could start to hurt. Currently even skeleton archers are hardly making a dent on Fyona and Vraes.
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Post by commiades on Mar 27, 2019 11:40:51 GMT -5
Thanks. I've been surprised at how effective he's proven on this build. I'm resisting getting any non-lore talents, which makes it easier to buff him and advance his skills. It's always a wrench, though, when he's the last to attack in a turn, and there are two enemy on 10 hp or others that he's unlikely to kill -- that's when I want him to go down the juggernaut route.
He's in a build that has no 1 AP attackers. Selen has a 3 AP bow and PS 8, while both Fyona and Vincent are using 2 AP weapons. I may yet look at getting Fyona kitted out with a 2-H hammer, but she's more resilient with the shield, and she does a bit of AP debuffing with her Reckoning, so the extra attack is useful.
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Post by commiades on Mar 27, 2019 2:51:35 GMT -5
Now that crafting has becomes such an important part of the game, using a 2-H weapon involves a double sacrifice. You give up the Parry protection of a shield, and you give up the crafting that can be gained from a shield (for comparison, I sometimes use Tamilin, Kincaid or Selen with a weapon in their off hand that is chosen solely for the buffing it provides).
To date I've not persevered with a build that has Vraes using a 2-H weapon. At some point he gets hit too much and opts for a shield. I'm currently using him at Level 23 (I think) with SSk 10, BoS 3, NM 1 and Fer 1. He has just got an Executioner's Blade and is wearing uncrafted Bone Plate Chain (run out of Bloodstones). He's not getting hit at all, even Skeleton Archers are doing negligible damage (Vincent's FA 8 is a big factor too). I'm using Ferocity, as it combines well with the increased minimum damage of 2-H weapons.
This build has established for me that no shield is possible (before I'd not taken SSk so high, running it in tandem with other talents). However, do you think that 2-H weapons are worth the sacrifice of a shield? Especially when you can get the same damage bonus for strength with a 3 AP 1-H weapon.
Or to put it another way, are the crafted 2-H weapons better than a 1-H weapon and a shield? I admit that I quite like builds that include mages in robes with staves, as these save on bloodstones.
A final, and only tangentially related, question: how effective is Juggernaut with 3AP weapons?
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Post by commiades on Mar 27, 2019 2:07:15 GMT -5
The other choice in the Fang Quest:
Heartbeat of Summer (amulet); +300 max sp, +42 holy dmg, +14% sp drain
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Post by commiades on Mar 27, 2019 1:48:46 GMT -5
Vlotgar's armour:
Braeysguard: 9 Parry, 120 HP, 3 Accuracy, 12 Damage, 2% Critical Bonesteel Plate: 84 Armor, -3 Evasion, 80 HP, 3 Accuracy, 2% Critical
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Post by commiades on Mar 27, 2019 1:47:43 GMT -5
All three of Fyona's choices:
Eighth Aegis (shield): 13 Parry, AB 42%, +200 HP, +120 SP, +40% Crit Dmg, +16 Armour Hurlscarl's Soul (1-H Hammer): Uses 2 AP, Str, 8 Acc, 10 Parr, 99-146 Dmg, +220 HP, +40 Holy, 8% Crit, +50% Crit Dmg, +6% SP Drain Heaven's Hammer (2-H Hammer): Uses 3 AP, Str, 10 Acc, 5 Parr,123-244 Dmg, +220 HP, +60 Holy, 10% Crit, +60% Crit Dmg, +4% SP Drain
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Post by commiades on Mar 26, 2019 18:51:49 GMT -5
Executioner's Blade (2-H, Ember Lake (currently in Ep. 4)): 3 ap, 9 acc, 8 par, 93-128 dmg, 1 mp, 12 holy, 20 lightning, 12 earth, 5% crit, 68% crit dmg, 24 lightning res
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Post by commiades on Mar 10, 2019 21:49:40 GMT -5
Thanks, I find some talents are necessary for big fights, like FA and AP debuffing. Regular fights often don't need them. I've found melee Vincent a little underwhelming, but possibly a new challenge. With Juggernaut Vraes Selen's PB does seem worth it.
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Post by commiades on Mar 10, 2019 15:40:15 GMT -5
TB for Vincent runs up against wanting high FA on nightmare. He has FA 8, FF 2 and LS 6. Unless he's solely a debuffer TB is difficult to include. With new strength/or old dex melee Vincent you shouldn't have a problem. LVL 2 FF and TB and ES can also be successful build with tiny debuffer role early game and reliable elemental DMG for team. I'll look again at melee Vincent. I tend to get him killed! ES and TB complement each other. They need to advance in tandem.
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Post by commiades on Mar 10, 2019 13:37:20 GMT -5
Oh, I noticed this too. I'm on a Google Pixel. Can you explain what you are seeing? I really don't understand the basic report. Maybe screenshot? It's too quick to screenshot. It's a brief display of an information screen when tapping a talent.
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Post by commiades on Mar 10, 2019 13:34:01 GMT -5
If you are looking for melee Selen in VVKS just play: Vincent with Lvl2 Flash Freeze, and Thundering Blades Kyera with Etheral Anguish = Accuracy and AP problem solved 😉 And naturaly you would need some offtank amd Selen is best candidate... so you will not miss her ranged when she is neck deep in ratkin kebap 😆. TB for Vincent runs up against wanting high FA on nightmare. He has FA 8, FF 2 and LS 6. Unless he's solely a debuffer TB is difficult to include. Kyera has Ban 7 and EA 4 now. I'll get EA to 6 for 4 AP opponents. This build isn't terrible. Vraes is developing nicely and Selen is a tank on defense. My questions are on whether to use PB or FB with Selen, and whether to aim for a 1 AP attack or continue to dual-wield. I'm also running KKKS with both Kincaid and Selen dual-wielding. With Kjartan's CA and Kincaid's FU, Selen's FB is deadly. Choosing Vincent over Kjartan for VVKS offers better AP debuffing and FA over MS (cheaper AP cost and wider spread) for controlling ranged attacks, but at the cost of CA. It's what makes PS so attractive for Selen.
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