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Post by shivsaerdin on Sept 7, 2016 10:40:56 GMT -5
shivsaerdin - to help focus your search, the clue is hidden in the arc when you are searching for mother and daughter. Finally found it. That item was easy to miss. If you took a wrong turn there and didn't stop by "that" certain place, the story goes on and leaves behind a very important piece of info. You guys were a lot of help. I knew something about Sara's story didn't quite fit.
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Post by shivsaerdin on Sept 5, 2016 3:22:51 GMT -5
YOU need to read the device that was pawned for this. This is where i went "Wait...what? What device?" Looks like I have to carefully search and read through everything. I was certain it was just a matter of choosing the right answers.
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Wish list
Sept 4, 2016 11:49:33 GMT -5
via mobile
Post by shivsaerdin on Sept 4, 2016 11:49:33 GMT -5
Cool! I'm pretty much hyped up for CK 2.
Will be waiting patiently for updates, while I keep on playing CK. Thanks and keep it up guys.
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Post by shivsaerdin on Sept 4, 2016 11:43:37 GMT -5
shivsaerdin - that is the end of the Made, Not Born story. You're now into the full sandbox, only carrying the ghosts of what came before. Watch out, Mars has not forgiven you completely. Oh... I see. Thank you for the quick reply. I can finally move on to other missions.. Or maybe redo everything and see if I can get an alternate ending. This is fun.
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Post by shivsaerdin on Sept 4, 2016 6:52:23 GMT -5
1) More "special" recruitable team members. Slightly different portraits from Generic runners, story based recruitment or through random encounters. Some droids or orks would be nice. Maybe a Los V or Fennian gang leader or something. More female runners too. Anyway, it's more on how these special guys interact...give them unique personas that will say something during special operations, or key decisions that the CK makes. Even if it's just a one time deal, that would be enough to brand the guy as "different" from the rest.
2) Thrown weapons/projectiles.
3) Magic. I don't see it anywhere. Is this really not part of the CK universe? or we just haven't seen it yet?
4) More stories on what's outside the NBZ. What's in the wastelands? Any other corp bigger than Mars?
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Post by shivsaerdin on Sept 4, 2016 6:22:56 GMT -5
Not sure where to post this.
I've gone through the missions, but I kinda lost my bearings after I found Sara and Eliza at the Church of St. Arthur. After a series of dialogues, my CK agreed to screw Mars and escort them to the docks in Dorchester. Took a huge rep hit, lost both Mercer and Luka, and I probably that 125,000 creds... but that's ok I guess. Now the funny thing is...I also lost track of where I'm supposed to go now. The last PDA entry says that I have to take mother and daughter to the docks in Dorcester. That's cool and all, if only I had them with me. They're not in my team and St. Arthur is now closed off with no further dialogues.
I kinda vaguely remember the CK telling them he'd rather not take them to the docks, but he kinda failed to mention where.
I searched almost everywhere in the forums and can't find any clues, so please tell me: Is this the end of it? I kinda wanted Eliza in my team, seeing the best drek faces I've got in it is a Hund and Kidd Blaze. Should I restart?
A little help please? and yeah, thanks guys for making a great cyberpunk game, and it's offline too! I have intermittent connectivity, so this is a treasure.
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