Basic ship design guidelines Nov 20, 2014 17:15:59 GMT -5
Post by starfixer on Nov 20, 2014 17:15:59 GMT -5
A ship with 8 guns in the ship materials will be more accurate and have a higher average damage than a ship with 3 guns in ship materials. The same goes for the captain skills. The game even states this within the ship designer. The ship designer used to have it mentioned stating that any ship material scores under 3 will provide a penalty.
For ship design, an allocation of 0, 1, and or 2 for gun decks, torpedo bays, evasion, shielding and sensor will all be below "average" for those actions or affects. Examples:
A ship with 0 gun decks can have a set of guns added, however it is unlikely that said design will actually hit anything using a gun.
A ship with 0 sensor will have no sensor range and will usually give you horrible or bad outcomes from exploring anomalies.
A ship with 0 evasion will invariably get hit every time.
A ship with 0 shielding will take increased damage when using invasion and when getting hit by Xeno torpedo attacks.
A ship with 0 torpedo bays will likely never hit when firing torpedoes.
Ships with 3 points allocated to locations of ship materials will have a 0 modifier for attack, defense, explore, and damage reduction rolls.
Ships with 4 or more points allocated to ship material locations will receive a bonus to attack, defense, explore and damage reduction rolls.
For sensor, the range that the ship can "see" is dictated by the sensor in ship materials. With 3 being the baseline average allowing a ship to "see" 3 tiles of distance around the ship itself.
Captain skills also play a roll in the effectiveness of the ship for a given task. A repair ship with a captain having a high repair skill will fix more damage to a "wounded" fighter than an identical ship with a captain having a lower repair skill.
I hope this clarifies things. I know that sometimes I am not explicitly clear when I try to explain something, and the message might get garbled.
If you need anymore information or advice in this regard, please let me know, or anyone else in this thread as AA and En1gma both seem to be able to explain easily also.
Thanks. How do you know so much about 4x anyway?