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Post by bowuserthing on Nov 23, 2014 7:16:18 GMT -5
I played through episode one on my Moto G and decides yo play it on PC instead and few elements of the UI don't seem to reside well with me.
First complaint is that hitting the four squares button takes up the entire bottom portion of the screen. I'd like to have this screen open to see how everyone's health is faring having to open it every time. Few suggestions are health bars or a small stack/line showing everyone. If that isn't possible health/spirit bars on bottom/side of characters is welcome, doesn't necessarily need to involve the enemy's health at all. Pressing the 4 squares also removes the skills on the right when all I want to see is cooldowns.
Second one is that there aren't the skill buttons don't have their assigned key anywhere on them. I know this game was designed with a touch screen in mind. Very minor, but can grow accustomed to this given more time with the game. If you click on a skill after getting ready to target someonw then switch characters l, the overlay doesn't go away unless clicking it.
I think the escape key should also be able to exit the menu it opens by pressing it again as well. There's also no end turn button. Civ uses enter and I've never had a problem with it even though it feels odd compared to the rest of the hotkeys in it.
Last one I saw was being addressed, and that's nonadjustable volume controls on PC, since I haven't seen a reason to update past Windows XP yet this would be welcoming.
While none PD these things stop me from playing the game they managed to irk me enough to register an account here to say something. I'm (re)enjoying the game quite a bit so far, just got into the start of episode 1.
I know that the game is designed for alot of different screen sizes, I'm playing on a 23 inch 1920x1200 screen, and I feel like a horizontal skill bar would be beneficial since that's the main reason to look on that aidw of the screen other than the occasional monster.
I'll still play regardless of if any of these are implemented just figured I'd share.
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Post by fallen on Nov 23, 2014 10:19:57 GMT -5
bowuserthing - thank you very much for registering to share your feedback! Glad to say that we are working on some of these and I could use a little clarification on a few of the others. We're committed to continued improvement, so your suggestions are gold. 1) We are working on volume controls for Music & SFX. The only platform that is holding out at the moment is PC, all the others work. When we get PC working, we will release a volume slider for all platforms. 2) On the key bindings - Cory has been wanting to add Enter as End Turn, so this is perfect timing. Escape closing the menu it opens seems very nice as well, so we can add that. 3) Re: showing character status' all the time - I can see how this would be useful on a big screen and help avoid needless status checking. In the second sentence you mention the "skills on the right" and the cool downs. Opening that panel does hide the active character's list of Talents, but the small icons in the top right showing what buffs are on stays active. Can you explain this second piece more? 4) Showing the keys over the talents would be a great desktop enhancement. I've added it to our list! If you are playing on Steam, I hope you'll consider leaving a review! As a very small indie shop, we need all the help we can get to keep developing games.
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Post by CdrPlatypus on Nov 23, 2014 16:06:26 GMT -5
bowuserthing Welcome to the community I want to thank you as well for taking the time to register and give feedback it benefits everyone who plays! The TB listen and deleiver on all of their games. It's great to watch them evolve based on everyone's feedback
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Post by anrdaemon on Nov 23, 2014 23:53:29 GMT -5
4) Showing the keys over the talents would be a great desktop enhancement. I've added it to our list! It'll be a great enhancement for any device with keyboard attached. Not only desktop. I often have keyboard+mouse attached to my tablet. (And the tablet subsequently connected to 17'' monitor.) OS correctly detect the presence of a keyboard and stop showing the onscreen keyboard for text entry areas.
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Post by bowuserthing on Nov 24, 2014 1:31:21 GMT -5
bowuserthing - thank you very much for registering to share your feedback! Glad to say that we are working on some of these and I could use a little clarification on a few of the others. We're committed to continued improvement, so your suggestions are gold. 1) We are working on volume controls for Music & SFX. The only platform that is holding out at the moment is PC, all the others work. When we get PC working, we will release a volume slider for all platforms. 2) On the key bindings - Cory has been wanting to add Enter as End Turn, so this is perfect timing. Escape closing the menu it opens seems very nice as well, so we can add that. 3) Re: showing character status' all the time - I can see how this would be useful on a big screen and help avoid needless status checking. In the second sentence you mention the "skills on the right" and the cool downs. Opening that panel does hide the active character's list of Talents, but the small icons in the top right showing what buffs are on stays active. Can you explain this second piece more? 4) Showing the keys over the talents would be a great desktop enhancement. I've added it to our list! If you are playing on Steam, I hope you'll consider leaving a review! As a very small indie shop, we need all the help we can get to keep developing games. I'm fine with the buffs and their positioning, but the buffs icons can be a bit bigger too. I think what you want me to explain is that when you first activate a skill, it opens up a new sub menu that shows the skill and a cancel button for that skill. When you press the skill button in that sub menu to view its information (I press it to see a skill's AP and SP costs), then swap characters (via hotkey), the information panel stays open. I know that pressing the 4 squares removes the option to see their currently selected xharacter's hot keyed abilities, but I really feel that the background for the party can stop right before the hot keyed skills and not hide them. Just ran into a weird issue, don't know if its just Windows XP, launching HoS by double clicking it(in steam, no special launch set), then minimizing it by pressing start(windows key) shows that the game isn't in my taskbar, but I can alt tab back to the game and then it'll be in my taskbar after this. Also -fullscreen launches it in windowed mode. I'd also like to be able to mash escape to get back to the default play screen. The F key feels weird as cancel action instead of escape for me. But then again I used caps lock as a cancel command in GW1. Might just take some time to grow accustomed to. I also regularly play roguelikes and wouldn't mind being able to move via numpad, probably won't happen, just sharing my thoughts. Third edit, wouldn't mind range indicators (green/red tile overlay for skills to indicate skill radius).
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Post by fallen on Nov 24, 2014 9:26:12 GMT -5
bowuserthing - thank you for the extra details on the first one. I think that makes a lot more sense now and I will go check to see if I understand later this morning. What you describe sounds like something we can fix, definitely!
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Post by bowuserthing on Dec 15, 2014 11:36:56 GMT -5
fallen I'm splitting my time between the PC and Android versions right now. (Just bought all the alternative characters and elite!) But when I decide to play on PC, not being able to double click an item to use it is irksome. Selecting the item then pressing a rather small button compared to my resolution sends like it can move along faster. A solution I suggest among all devices is that on the right hand side of the consumables list each item has a use button. For example: 2 or 2x layer on top of item's picture in to right | Spirit Infusion (break) Restore 70-100 Spirit | Use Item Not sure how lower resolution devices would handle that though. Can also remove the bottom row where there's the use and cancel buttons, place an X in the top right, to the right of gold amount. You also can't hotkey through characters while in the equip screen. I'm still on 3.1.9 on my computer however. There's also a very minor layering/position issue with the title screen, the title and the version number overlap because the version doesn't seem positioned low enough. My pause menu also doesn't stay open when I tap escape, I'm forced to his it off I'd like to go to see the map/main menu. If I use the mouse to press the button in the top left of the screen however it stays open. If anything needs clarification, just ask, I write this as I'm laying down in my bed about to go to sleep.
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Post by Cory Trese on Dec 15, 2014 12:43:25 GMT -5
1. I get what you are saying about double click. we'll look into this.
2. I'll fix the hotkey handling in the status screens
3. I will also fix the overlap you are reporting. Do you know what resolution you're playing at?
4. The Menu-Escape key bug is fixed in the next update, sorry about that
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Post by CdrPlatypus on Dec 15, 2014 18:41:05 GMT -5
fallen , Cory Trese Are the keybind values fixed or are the stored in an .ini file that can be edited by the end user? One of the big draws for me playing games on a PC for me is customization
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Post by Cory Trese on Dec 15, 2014 19:10:18 GMT -5
fallen , Cory Trese Are the keybind values fixed or are the stored in an .ini file that can be edited by the end user? One of the big draws for me playing games on a PC for me is customization They are fixed values. Making them customizable is on our roadmap for future development work.
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Post by CdrPlatypus on Dec 15, 2014 19:25:23 GMT -5
cool glad its on the roadmap
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Post by bowuserthing on Dec 15, 2014 22:22:16 GMT -5
3. I will also fix the overlap you are reporting. Do you know what resolution you're playing at? I'm playing at 1920x1200, here's a screenshot of it. Here's my paint skills suggestion of a new item menu.
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Post by fallen on Dec 16, 2014 0:27:47 GMT -5
bowuserthing - thanks for the feedback, we'll keep trying to improve.
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Post by bowuserthing on Jan 11, 2015 1:14:33 GMT -5
Have you guys considered an auto end turn when all characters have no AP left? Doesn't have to be mandatory, it's just you can't actually do anything, so why not just have it go on to the enemy's turn? I'm probably alone here, but I also think idle animations are a bit too frequent.
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Post by fallen on Jan 11, 2015 2:08:03 GMT -5
Thanks for all the feedback on UI, some of this made it in for the last release -- double tap on items is now in! bowuserthing - interesting idea, we'll look into it.
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