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Post by En1gma on Jan 11, 2015 6:53:57 GMT -5
Idk about that one... I'm always checking enemy status, and for a turn to end before I double check could be really annoying. Maybe a prompt on screen, or the end turn button pulsating, but to just end turn automatically wouldn't sit well with me... I'm just one guy though
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Post by bowuserthing on Jan 11, 2015 9:12:25 GMT -5
Yes, I completely understand that sentiment, but since the game is turn based you can just check it at the start of your next turn. I know I just made an argument against my own request, but you can only pan the camera and check up on a few things, which, again, you can check at the start of your next turn. There's times where I cycle through each character to see if I have any AP left, and I find none and I just feel like I wasted a wee bit of time. Doing that over and over adds up over time. I'm fine if it never gets added, but having the option is always nice.
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Post by Cory Trese on Jan 11, 2015 12:45:55 GMT -5
Yes, I completely understand that sentiment, but since the game is turn based you can just check it at the start of your next turn. I know I just made an argument against my own request, but you can only pan the camera and check up on a few things, which, again, you can check at the start of your next turn. There's times where I cycle through each character to see if I have any AP left, and I find none and I just feel like I wasted a wee bit of time. Doing that over and over adds up over time. I'm fine if it never gets added, but having the option is always nice. It might be nice to have a visual indicator that your team has 0 remaining AP. That way you would just click End Turn without thinking about it further.
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Post by anrdaemon on Jan 11, 2015 16:32:02 GMT -5
With AP left printed on the character switch panel, it is already in there. What I would really appreciate, is if characters leave combat when last enemy dies.
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Post by bowuserthing on Jan 11, 2015 17:11:07 GMT -5
With AP left printed on the character switch panel, it is already in there. What I would really appreciate, is if characters leave combat when last enemy dies. When you're paying on PC, there's no hotkey for that UI element, it's much faster to press space three times followed by hitting numpad enter with your right thumb to check for AP than it is to move your mouse from the combat area down to click a small button. Cory Trese, that would be great. I imagine just changing borders around the end turn button or a repeating highlight of the end turn button. Also, you can have more skills on the UI than there are hotkeys. My Selen has 9 skills, all are visible, but only 7 have assigned hotkeys. I'm guessing it's just the resolution I'm playing at (1920x1200). I just found it odd. Another minor quip, the party select and create new game screens don't have double click enabled in them.
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Post by fallen on Jan 11, 2015 17:17:19 GMT -5
bowuserthing - thanks for the extra bits of feedback, I've dropped those onto our UI list to investigate. We keep working on Quality of Life features, new content, and UI improvements all together ... game just keeps getting better!
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Post by fallen on Jan 12, 2015 0:18:54 GMT -5
You also can't hotkey through characters while in the equip screen. Fixed for next!
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Post by CdrPlatypus on Jan 13, 2015 0:17:59 GMT -5
Any Chance at custom resolution settings? Either through menu or even manual edit file?
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Post by fallen on Jan 13, 2015 0:32:45 GMT -5
CdrPlatypus - its something we keep looking at how to do it "best"
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Post by CdrPlatypus on Jan 13, 2015 0:36:56 GMT -5
cool It would be a nice feature for all of your PC ports
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mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
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Post by mataeus on Jan 13, 2015 3:36:17 GMT -5
Have you guys considered an auto end turn when all characters have no AP left? Doesn't have to be mandatory, it's just you can't actually do anything, so why not just have it go on to the enemy's turn? I'm probably alone here, but I also think idle animations are a bit too frequent. I think rather than it automatically end your turn, which would be a little jarring (although I realise you are incapable of taking an action at that point), you should just have the end turn icon highlight, glow or 'throb' to indicate there's nothing more to be done.
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Post by anrdaemon on Jan 13, 2015 5:13:44 GMT -5
CdrPlatypus - its something we keep looking at how to do it "best" Windowed mode.
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Post by bowuserthing on Jan 13, 2015 6:33:33 GMT -5
I'd just like to add that I like the party status area and how the party is left alignment and the auto buff icon is right. Not sure if I like that when you try to click on a skill that you can click in between them and it counts as clicking the map, few misclicks have sent me where I didn't plan on going.
Edit: would like double click sell, not sure if it would make accidental sells happen more often however. I don't really have a suggestion as to how to deal with that. Having a confirmation pop up would take longer than the current sell button at bottom of screen. Also I don't like that the stater items exist, they have no value or stats, just take up time to remove them.
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Post by fallen on Jan 13, 2015 11:19:22 GMT -5
bowuserthing - thanks for the feedback. We've got an item on our to-do list about clicking between the Talent icons. Double-click is going around. I am looking at adding it to a few other places (new game, saves list) and will look at the sell UI as well.
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Post by fallen on Jan 13, 2015 11:25:59 GMT -5
CdrPlatypus - its something we keep looking at how to do it "best" Windowed mode. Did you see this thread? steamcommunity.com/app/291190/discussions/0/540739861526733353/We could also add it as a launch option to Steam, but then every time you start the game you would need to choose between "Play Fullscreen" and "Play Windowed Mode" ... that is what we did for ST 4X Empires. Thoughts on doing this for Heroes? CdrPlatypus's request is a good one - control over the size of the window.
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