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Post by khamya9 on Dec 4, 2014 13:24:53 GMT -5
Javat prime
Maintenance/upkep is showing as +364/-240
Neither one adds up.
Colony income: Mineral x13 = 325 (including javat bonus) Population x10 = 90 Trade x13 = ?? (I can never figure this out) Idle cp x9 = 90
No combo here totals 364. Mineral + pop should be 451.
Maintenance: Port 4 = 40 Exch 2 = 50 Hab total = 70 Fact total = 40 Mine total = 40 Orbitals = 55 Total = 300
Modifiers that might influence this: morale 10, one alliance, one trade route.
I can't see how that would drop income by 84 and maintenance by 60. As it stands it appears I'm losing 24/turn by combining the two errors. I think alliances have a maintenance reduction but 20% seems high, is it really that big?
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Post by khamya9 on Dec 4, 2014 13:27:28 GMT -5
Oops pop should be 9 peeps *14 credits = 126
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Post by fallen on Dec 4, 2014 13:34:29 GMT -5
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Post by khamya9 on Dec 8, 2014 12:35:57 GMT -5
What's reducing my income though? Per the ma ual my income should be 451, but only 364 is showing.
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Post by fallen on Dec 8, 2014 12:44:20 GMT -5
khamya9 - I can't tell from the limited information provided. You could post screenshots of your colony, empire summary, and political situation at the time.
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Post by khamya9 on Dec 8, 2014 17:52:10 GMT -5
khamya9 - I can't tell from the limited information provided. You could post screenshots of your colony, empire summary, and political situation at the time. I kept playing so the planet is more developed in these screen shots, but still showing a lower income than expected (manual suggests 629, only seeing 452,and that assuming trade income is intended to be left off, if trade is meant to be included income should be far higher) 1drv.ms/160l67xEdit: that doesn't work if you click it, but does if you copy/paste and add the https that the forum keeps removing. Not sure why.
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Post by fallen on Dec 8, 2014 18:51:49 GMT -5
khamya9 - cut / paste / click - none of these work. I tried adding https:// and that also did not work.
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Post by Cory Trese on Dec 9, 2014 9:03:30 GMT -5
Spent a few hours this week digging into the economy simulator while working on auto-building.
All the code looks 100% correct, so here I think what we want to do is gather information and help explain it.
Perhaps there is something in the help file that's confusing, or otherwise incorrect (although I couldn't find it.)
The game's rules do not lend themselves very well to 'back of the napkin' calculations on economy, because it is hard for the player to do all of the cross-multiplication and sliding scales in exactly the same order as the rulebook.
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Post by khamya9 on Dec 9, 2014 11:19:18 GMT -5
Technology doesn't like me. I'm trying to get imageshack to work. Will edit when I figure it out. Test imageshack.com/I/pbQmlq99pEnd test Sigh. This just gives me an ad with no image. >.< Test 2 imageshack.com/a/img911/4320/Qmlq99.PNGEnd 2 This just does a video. No way to see the image. >.< Its too big to add as an attachment and this tablet can't change the size... I got nothing. Sorry, no I can't give you screenshots.
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Post by Cory Trese on Dec 9, 2014 12:07:53 GMT -5
No problem. If there is anything we can help with, don't hesitate to ask!
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Post by Cory Trese on Dec 9, 2014 12:09:21 GMT -5
Also, this game manual may help answer your questions: www.tresebrothers.com/star-traders-4x-empires/game-manualYou'll see that you can easily get a 28% maintenance discount with good Morale and favorable politics. That and difficulty scaling help keep the game's economic procedure balanced.
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Post by khamya9 on Dec 9, 2014 12:23:36 GMT -5
Spent a few hours this week digging into the economy simulator while working on auto-building. All the code looks 100% correct, so here I think what we want to do is gather information and help explain it. Perhaps there is something in the help file that's confusing, or otherwise incorrect (although I couldn't find it.) The game's rules do not lend themselves very well to 'back of the napkin' calculations on economy, because it is hard for the player to do all of the cross-multiplication and sliding scales in exactly the same order as the rulebook. What about a few display tweaks to make things make sense? For example, somewhere (empire page, or after the number of trade points on the planet window) indicate credits per tp. Similarly, credits per pop, credits per mineral, and total idle credits, and total income modifier % for the planet. So we might not know all the math,but we can see the value of each of our pieces and know "on this world minerals, that one trade, that other one equal". Edit: in short, if I'm looking at the planet page, I would ideally like to know if my 300 treasury is better spent on a mine or an exchange at this exact/moment for this specific planet. But if I can't tell how much 1 mineral is worth or how much 1 tp is worth, that decision becomes random, not strategic.
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Post by khamya9 on Dec 9, 2014 12:28:11 GMT -5
Also, this game manual may help answer your questions: www.tresebrothers.com/star-traders-4x-empires/game-manualYou'll see that you can easily get a 28% maintenance discount with good Morale and favorable politics. That and difficulty scaling help keep the game's economic procedure balanced. My big question is what combination of modifiers reduces both income and expenses by 20%-ish? Usually things are/either positive or negative. Somehow my income is down nearly 30% and maintenance is also down 20%. Which is really weird. That and I can't tell from the screen if trade is included in my income, or idle cp money, etc. I've read the manual, but that's how I got confused in the first place.
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Post by fallen on Dec 9, 2014 12:28:36 GMT -5
khamya9 - great suggestions, we'll keep working on improving.
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Post by Cory Trese on Dec 9, 2014 12:40:53 GMT -5
Also, this game manual may help answer your questions: www.tresebrothers.com/star-traders-4x-empires/game-manualYou'll see that you can easily get a 28% maintenance discount with good Morale and favorable politics. That and difficulty scaling help keep the game's economic procedure balanced. My big question is what combination of modifiers reduces both income and expenses by 20%-ish? Usually things are/either positive or negative. Somehow my income is down nearly 30% and maintenance is also down 20%. Which is really weird. That and I can't tell from the screen if trade is included in my income, or idle cp money, etc. I've read the manual, but that's how I got confused in the first place. I'm only guessing since I don't have any details, but that all sounds possible in the game. For +364/-240 the economy is generating 604 income across TP, CP, Mines and Population. To maintain the world, with all upgrades, maintenance bonuses and penalties the cost is 240. That leaves 364 profit. I'll work on better outlining that in the help file.
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