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Post by slayernz on Aug 8, 2011 19:17:13 GMT -5
One thing I'd like to see is in the descriptions of skills, actually have Tactics called out as "Improving accuracy of weapons fire" if that's indeed the case. Again, we've got great skills for changing range (pilot), and for dodging weapons fire (stealth), but it's not very clear to the average gamer on how to improve your offensive actions.
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Post by hillm1234 on Aug 9, 2011 10:38:47 GMT -5
The button actually means "Fire Weapons and Propulsion Systems" but that didn't fit on the button. Now I'm really confused (yes, more than usual). When I press "Engines" vs "Decks" in close quarters combat, what does this mean? I have always assumed that pressing "Engines" targets the enemy's engines/sails. And that pressing "Decks" targets the enemy's crew/hull. Is this wrong?
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Post by Cory Trese on Aug 9, 2011 10:41:05 GMT -5
this is correct:
Engines" targets the enemy's engines/sails.
And that pressing "Decks" targets the enemy's crew/guns.
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Post by hillm1234 on Aug 9, 2011 10:48:43 GMT -5
this is correct: Engines" targets the enemy's engines/sails. And that pressing "Decks" targets the enemy's crew/guns. OK Thanks Cory... and 3 minutes to post a reply??? You're slipping! Guess I'll have to go try to give you another 5* review if Android Market will let me.
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Post by Cory Trese on Aug 9, 2011 10:57:55 GMT -5
Mr. Hill
thanks a TON for that review, you the man, Captain!
"He reads his forums and continuously improves the game."
he also doesn't send out form letters. every single character is hand crafted =)
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Post by sebling on Aug 9, 2011 21:46:25 GMT -5
Cory, thanks indeed for your quick response - you are all class!
It is likley, as you suggest, that this captain has a higher pilot skill than me, but I doubt by much, as I have pumped pilot and stealth as a priority.
BUT the point is that if I had never hit him at all, then I would assume he's too skilled for me to hit. The strange thing is how often I get several hits onto an opponent within the first 10 turns, then can not for the life of me hit him again after hundreds! And then, as I say, ther boarding is also strange, but less so, as I assume it's just the log missreporting.
Is it possibly that once the sails are at 0 the game prevents me hitting the engines again somehow? I will pay more attention and if it turns out that this only happens when sails are zero, or happens when they are not zero, I'll get back to you!
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Post by Cory Trese on Aug 9, 2011 21:53:10 GMT -5
I'm never going to tell you it's impossible that there is a bug that does such and such.
In my years of engineering I have seen some very strange types of proximate and ultimate causation.
All forms of Combat Logs are missing several key results. Most of the results are equivalent to "Captain Save" or "Captain Damage."
On higher difficulties, the other possibility is that you're actually seeing the Captain take damage / pass STR tests during space combat.
I will investigate your report -- perhaps some logical or design flaw was introduced that I have overlooked. I will post again in the morning
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Post by Cory Trese on Aug 9, 2011 22:48:37 GMT -5
it will say I do 10 damage to the enemy... But nothing seems to change. Do it for 20-30+ turns in a row before the enemy captain dies. This always and only happens when their ship is severely damaged. I was figuring 10 damage may either be a different scale, or simply a blanket statement and I am not actually doing anything. That is with a boarding specialized captain and with one who isn't as well. this is 100% by design and what you are describing is how the game's combat system works. If it takes 20-30 points of damage to destroy the ship's command, then you are (I'm guessing) playing on at least "Crazy" to get the 150% Captains HP levels. On Impossible some BH Captains will have 40 HP. Some Aliens may have upwards of 100HP. The display of "10 damage" is an HP / STR test going to pass/fail resolution. The return response from the game in the log is very bad. I am working to improve it so that combat results are more clear.
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Post by gearheadwhat on Aug 10, 2011 6:55:48 GMT -5
Okay. That makes sense then. Perhaps a dialog of you hit the enemy captain but he resists damage would be useful. Also knowing they can have different hp levels than I is also useful.
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